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path: root/state.go
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package eduvpn

import (
	"errors"
	"fmt"

	"github.com/jwijenbergh/eduvpn-common/internal/config"
	"github.com/jwijenbergh/eduvpn-common/internal/discovery"
	"github.com/jwijenbergh/eduvpn-common/internal/fsm"
	"github.com/jwijenbergh/eduvpn-common/internal/log"
	"github.com/jwijenbergh/eduvpn-common/internal/oauth"
	"github.com/jwijenbergh/eduvpn-common/internal/server"
	"github.com/jwijenbergh/eduvpn-common/internal/types"
	"github.com/jwijenbergh/eduvpn-common/internal/util"
)

type (
	VPNServerBase = server.ServerBase
)

type VPNState struct {
	// The language used for language matching
	Language string `json:"-"` // language should not be saved

	// The chosen server
	Servers server.Servers `json:"servers"`

	// The list of servers and organizations from disco
	Discovery discovery.Discovery `json:"discovery"`

	// The fsm
	FSM fsm.FSM `json:"-"`

	// The logger
	Logger log.FileLogger `json:"-"`

	// The config
	Config config.Config `json:"-"`

	// Whether to enable debugging
	Debug bool `json:"-"`
}

// Register initializes the state with the following parameters:
//  - name: the name of the client
//  - directory: the directory where the config files are stored. Absolute or relative
//  - stateCallback: the callback function for the FSM that takes two states (old and new) and the data as an interface
//  - debug: whether or not we want to enable debugging
// It returns an error if initialization failed, for example when discovery cannot be obtained and when there are no servers
func (state *VPNState) Register(
	name string,
	directory string,
	stateCallback func(FSMStateID, FSMStateID, interface{}),
	debug bool,
) error {
	errorMessage := "failed to register with the GO library"
	if !state.InFSMState(STATE_DEREGISTERED) {
		return &types.WrappedErrorMessage{
			Message: errorMessage,
			Err:     FSMDeregisteredError{}.CustomError(),
		}
	}
	// Initialize the logger
	logLevel := log.LOG_WARNING
	state.Language = "en"

	if debug {
		logLevel = log.LOG_INFO
	}

	loggerErr := state.Logger.Init(logLevel, name, directory)
	if loggerErr != nil {
		return &types.WrappedErrorMessage{Message: errorMessage, Err: loggerErr}
	}

	// Initialize the FSM
	state.FSM = newFSM(name, stateCallback, directory, debug)
	state.Debug = debug

	// Initialize the Config
	state.Config.Init(name, directory)

	// Try to load the previous configuration
	if state.Config.Load(&state) != nil {
		// This error can be safely ignored, as when the config does not load, the struct will not be filled
		state.Logger.Info("Previous configuration not found")
	}

	discoServers, discoServersErr := state.GetDiscoServers()

	_, currentServerErr := state.Servers.GetCurrentServer()
	// Only actually return the error if we have no disco servers and no current server
	if discoServersErr != nil && discoServers.Version == 0 && currentServerErr != nil {
		state.Logger.Error(
			fmt.Sprintf(
				"No configured servers, discovery servers is empty and no servers with error: %s",
				GetErrorTraceback(discoServersErr),
			),
		)
		return &types.WrappedErrorMessage{Message: errorMessage, Err: discoServersErr}
	}
	discoOrgs, discoOrgsErr := state.GetDiscoOrganizations()

	// Only actually return the error if we have no disco organizations and no current server
	if discoOrgsErr != nil && discoOrgs.Version == 0 && currentServerErr != nil {
		state.Logger.Error(
			fmt.Sprintf(
				"No configured organizations, discovery organizations empty and no servers with error: %s",
				GetErrorTraceback(discoOrgsErr),
			),
		)
		return &types.WrappedErrorMessage{Message: errorMessage, Err: discoOrgsErr}
	}
	// Go to the No Server state with the saved servers
	state.FSM.GoTransitionWithData(STATE_NO_SERVER, state.Servers, true)
	return nil
}

// Deregister 'deregisters' the state, meaning saving the log file and the config and emptying out the state
func (state *VPNState) Deregister() {
	// Close the log file
	state.Logger.Close()

	// Save the config
	state.Config.Save(&state)

	// Empty out the state
	*state = VPNState{}
}

// GoBack transitions the FSM back to the previous UI state, for now this is always the NO_SERVER state
func (state *VPNState) GoBack() error {
	errorMessage := "failed to go back"
	if state.InFSMState(STATE_DEREGISTERED) {
		state.Logger.Error("Wrong state, cannot go back when deregistered")
		return &types.WrappedErrorMessage{
			Message: errorMessage,
			Err:     FSMDeregisteredError{}.CustomError(),
		}
	}

	// FIXME: Abitrary back transitions don't work because we need the approriate data
	state.FSM.GoTransitionWithData(STATE_NO_SERVER, state.Servers, false)
	// state.FSM.GoBack()
	return nil
}

func (state *VPNState) doAuth(authURL string) error {
	state.FSM.GoTransitionWithData(STATE_OAUTH_STARTED, authURL, true)
	return nil
}

func (state *VPNState) ensureLogin(chosenServer server.Server) error {
	errorMessage := "failed ensuring login"
	// Relogin with oauth
	// This moves the state to authorized
	if server.NeedsRelogin(chosenServer) {
		url, urlErr := server.GetOAuthURL(chosenServer, state.FSM.Name)

		state.FSM.GoTransitionWithData(STATE_OAUTH_STARTED, url, true)

		if urlErr != nil {
			state.GoBack()
			return &types.WrappedErrorMessage{Message: errorMessage, Err: urlErr}
		}

		exchangeErr := server.OAuthExchange(chosenServer)

		if exchangeErr != nil {
			state.GoBack()
			return &types.WrappedErrorMessage{Message: errorMessage, Err: exchangeErr}
		}
	}
	// OAuth was valid, ensure we are in the authorized state
	state.FSM.GoTransition(STATE_AUTHORIZED)
	return nil
}

func (state *VPNState) getConfigAuth(
	chosenServer server.Server,
	forceTCP bool,
) (string, string, error) {
	loginErr := state.ensureLogin(chosenServer)
	if loginErr != nil {
		return "", "", loginErr
	}
	state.FSM.GoTransition(STATE_REQUEST_CONFIG)

	validProfile, profileErr := server.HasValidProfile(chosenServer)
	if profileErr != nil {
		return "", "", profileErr
	}

	// No valid profile, ask for one
	if !validProfile {
		askProfileErr := state.askProfile(chosenServer)
		if askProfileErr != nil {
			return "", "", askProfileErr
		}
	}

	// We return the error otherwise we wrap it too much
	return server.GetConfig(chosenServer, forceTCP)
}

func (state *VPNState) retryConfigAuth(
	chosenServer server.Server,
	forceTCP bool,
) (string, string, error) {
	errorMessage := "failed authorized config retry"
	config, configType, configErr := state.getConfigAuth(chosenServer, forceTCP)
	if configErr != nil {
		var error *oauth.OAuthTokensInvalidError

		// Only retry if the error is that the tokens are invalid
		if errors.As(configErr, &error) {
			retryConfig, retryConfigType, retryConfigErr := state.getConfigAuth(
				chosenServer,
				forceTCP,
			)
			if retryConfigErr != nil {
				state.GoBack()
				return "", "", &types.WrappedErrorMessage{
					Message: errorMessage,
					Err:     retryConfigErr,
				}
			}
			return retryConfig, retryConfigType, nil
		}
		state.GoBack()
		return "", "", &types.WrappedErrorMessage{Message: errorMessage, Err: configErr}
	}
	return config, configType, nil
}

func (state *VPNState) getConfig(
	chosenServer server.Server,
	forceTCP bool,
) (string, string, error) {
	errorMessage := "failed to get a configuration for OpenVPN/Wireguard"
	if state.InFSMState(STATE_DEREGISTERED) {
		return "", "", &types.WrappedErrorMessage{
			Message: errorMessage,
			Err:     FSMDeregisteredError{}.CustomError(),
		}
	}

	config, configType, configErr := state.retryConfigAuth(chosenServer, forceTCP)

	if configErr != nil {
		return "", "", &types.WrappedErrorMessage{Message: errorMessage, Err: configErr}
	}

	currentServer, currentServerErr := state.Servers.GetCurrentServer()
	if currentServerErr != nil {
		return "", "", &types.WrappedErrorMessage{Message: errorMessage, Err: currentServerErr}
	}

	// Signal the server display info
	state.FSM.GoTransitionWithData(STATE_DISCONNECTED, currentServer, false)
	// Save the config
	state.Config.Save(&state)

	return config, configType, nil
}

// SetSecureLocation sets the location for the current secure location server. countryCode is the secure location to be chosen. This function returns an error e.g. if the server cannot be found or the location is wrong.
func (state *VPNState) SetSecureLocation(countryCode string) error {
	errorMessage := "failed asking secure location"

	server, serverErr := state.Discovery.GetServerByCountryCode(countryCode, "secure_internet")
	if serverErr != nil {
		state.Logger.Error(
			fmt.Sprintf(
				"Failed getting secure internet server by country code: %s with error: %s",
				countryCode,
				GetErrorTraceback(serverErr),
			),
		)
		state.GoBack()
		return &types.WrappedErrorMessage{Message: errorMessage, Err: serverErr}
	}

	setLocationErr := state.Servers.SetSecureLocation(server)
	if setLocationErr != nil {
		state.Logger.Error(
			fmt.Sprintf(
				"Failed setting secure internet server with error: %s",
				GetErrorTraceback(serverErr),
			),
		)
		state.GoBack()
		return &types.WrappedErrorMessage{Message: errorMessage, Err: setLocationErr}
	}
	return nil
}

func (state *VPNState) askProfile(chosenServer server.Server) error {
	base, baseErr := chosenServer.GetBase()
	if baseErr != nil {
		return &types.WrappedErrorMessage{Message: "failed asking for profiles", Err: baseErr}
	}
	state.FSM.GoTransitionWithData(STATE_ASK_PROFILE, &base.Profiles, false)
	return nil
}

func (state *VPNState) askSecureLocation() error {
	locations := state.Discovery.GetSecureLocationList()

	// Ask for the location in the callback
	state.FSM.GoTransitionWithData(STATE_ASK_LOCATION, locations, false)

	// The state has changed, meaning setting the secure location was not successful
	if state.FSM.Current != STATE_ASK_LOCATION {
		// TODO: maybe a custom type for this errors.new?
		return &types.WrappedErrorMessage{
			Message: "failed setting secure location",
			Err:     errors.New("failed loading secure location"),
		}
	}
	return nil
}

func (state *VPNState) addSecureInternetHomeServer(orgID string) (server.Server, error) {
	errorMessage := fmt.Sprintf(
		"failed adding Secure Internet home server with organization ID %s",
		orgID,
	)
	// Get the secure internet URL from discovery
	secureOrg, secureServer, discoErr := state.Discovery.GetSecureHomeArgs(orgID)
	if discoErr != nil {
		return nil, &types.WrappedErrorMessage{Message: errorMessage, Err: discoErr}
	}

	// Add the secure internet server
	server, serverErr := state.Servers.AddSecureInternet(secureOrg, secureServer)

	if serverErr != nil {
		return nil, &types.WrappedErrorMessage{Message: errorMessage, Err: serverErr}
	}

	var locationErr error

	if !state.Servers.HasSecureLocation() {
		locationErr = state.askSecureLocation()
	} else {
		// reinitialize
		locationErr = state.SetSecureLocation(state.Servers.GetSecureLocation())
	}

	if locationErr != nil {
		return nil, &types.WrappedErrorMessage{Message: errorMessage, Err: locationErr}
	}

	return server, nil
}

// RemoveSecureInternet removes the current secure internet server. It returns an error if the server cannot be removed due to the state being DEREGISTERED. Note that if the server does not exist, it returns nil as an error.
func (state *VPNState) RemoveSecureInternet() error {
	if state.InFSMState(STATE_DEREGISTERED) {
		state.Logger.Error("Failed removing secure internet server due to deregistered")
		return &types.WrappedErrorMessage{
			Message: "failed to remove Secure Internet",
			Err:     FSMDeregisteredError{}.CustomError(),
		}
	}
	// No error because we can only have one secure internet server and if there are no secure internet servers, this is a NO-OP
	state.Servers.RemoveSecureInternet()
	state.FSM.GoTransitionWithData(STATE_NO_SERVER, state.Servers, false)
	// Save the config
	state.Config.Save(&state)
	return nil
}

// RemoveInstituteAccess removes the institute access server with `url`. It returns an error if the server cannot be removed due to the state being DEREGISTERED. Note that if the server does not exist, it returns nil as an error.
func (state *VPNState) RemoveInstituteAccess(url string) error {
	if state.InFSMState(STATE_DEREGISTERED) {
		return &types.WrappedErrorMessage{
			Message: "failed to remove Institute Access",
			Err:     FSMDeregisteredError{}.CustomError(),
		}
	}
	// No error because this is a NO-OP if the server doesn't exist
	state.Servers.RemoveInstituteAccess(url)
	state.FSM.GoTransitionWithData(STATE_NO_SERVER, state.Servers, false)
	// Save the config
	state.Config.Save(&state)
	return nil
}

// RemoveCustomServer removes the custom server with `url`. It returns an error if the server cannot be removed due to the state being DEREGISTERED. Note that if the server does not exist, it returns nil as an error.
func (state *VPNState) RemoveCustomServer(url string) error {
	if state.InFSMState(STATE_DEREGISTERED) {
		return &types.WrappedErrorMessage{
			Message: "failed to remove Custom Server",
			Err:     FSMDeregisteredError{}.CustomError(),
		}
	}
	// No error because this is a NO-OP if the server doesn't exist
	state.Servers.RemoveCustomServer(url)
	state.FSM.GoTransitionWithData(STATE_NO_SERVER, state.Servers, false)
	// Save the config
	state.Config.Save(&state)
	return nil
}

// RemoveConfigSecureInternet
func (state *VPNState) GetConfigSecureInternet(
	orgID string,
	forceTCP bool,
) (string, string, error) {
	errorMessage := fmt.Sprintf(
		"failed getting a configuration for Secure Internet organization %s",
		orgID,
	)
	state.FSM.GoTransition(STATE_LOADING_SERVER)
	server, serverErr := state.addSecureInternetHomeServer(orgID)
	if serverErr != nil {
		state.Logger.Error(
			fmt.Sprintf(
				"Failed adding a secure internet server with error: %s",
				GetErrorTraceback(serverErr),
			),
		)
		state.GoBack()
		return "", "", &types.WrappedErrorMessage{Message: errorMessage, Err: serverErr}
	}

	state.FSM.GoTransition(STATE_CHOSEN_SERVER)

	config, configType, configErr := state.getConfig(server, forceTCP)
	if configErr != nil {
		state.Logger.Error(
			fmt.Sprintf(
				"Failed getting a secure internet configuration with error: %s",
				GetErrorTraceback(configErr),
			),
		)
		return "", "", &types.WrappedErrorMessage{Message: errorMessage, Err: configErr}
	}
	return config, configType, nil
}

func (state *VPNState) addInstituteServer(url string) (server.Server, error) {
	errorMessage := fmt.Sprintf("failed adding Institute Access server with url %s", url)
	instituteServer, discoErr := state.Discovery.GetServerByURL(url, "institute_access")
	if discoErr != nil {
		return nil, &types.WrappedErrorMessage{Message: errorMessage, Err: discoErr}
	}
	// Add the secure internet server
	server, serverErr := state.Servers.AddInstituteAccessServer(instituteServer)
	if serverErr != nil {
		return nil, &types.WrappedErrorMessage{Message: errorMessage, Err: serverErr}
	}

	state.FSM.GoTransition(STATE_CHOSEN_SERVER)

	return server, nil
}

func (state *VPNState) addCustomServer(url string) (server.Server, error) {
	errorMessage := fmt.Sprintf("failed adding Custom server with url %s", url)

	url, urlErr := util.EnsureValidURL(url)
	if urlErr != nil {
		return nil, &types.WrappedErrorMessage{Message: errorMessage, Err: urlErr}
	}

	customServer := &types.DiscoveryServer{
		BaseURL:     url,
		DisplayName: map[string]string{"en": url},
		Type:        "custom_server",
	}

	// A custom server is just an institute access server under the hood
	server, serverErr := state.Servers.AddCustomServer(customServer)
	if serverErr != nil {
		return nil, &types.WrappedErrorMessage{Message: errorMessage, Err: serverErr}
	}

	state.FSM.GoTransition(STATE_CHOSEN_SERVER)

	return server, nil
}

func (state *VPNState) GetConfigInstituteAccess(url string, forceTCP bool) (string, string, error) {
	errorMessage := fmt.Sprintf("failed getting a configuration for Institute Access %s", url)
	state.FSM.GoTransition(STATE_LOADING_SERVER)
	server, serverErr := state.addInstituteServer(url)
	if serverErr != nil {
		state.Logger.Error(
			fmt.Sprintf(
				"Failed adding an institute access server with error: %s",
				GetErrorTraceback(serverErr),
			),
		)
		state.GoBack()
		return "", "", &types.WrappedErrorMessage{Message: errorMessage, Err: serverErr}
	}

	config, configType, configErr := state.getConfig(server, forceTCP)
	if configErr != nil {
		state.Logger.Error(
			fmt.Sprintf(
				"Failed getting an institute access server configuration with error: %s",
				GetErrorTraceback(configErr),
			),
		)
		return "", "", &types.WrappedErrorMessage{Message: errorMessage, Err: configErr}
	}
	return config, configType, nil
}

func (state *VPNState) GetConfigCustomServer(url string, forceTCP bool) (string, string, error) {
	errorMessage := fmt.Sprintf("failed getting a configuration for custom server %s", url)
	state.FSM.GoTransition(STATE_LOADING_SERVER)
	server, serverErr := state.addCustomServer(url)

	if serverErr != nil {
		state.Logger.Error(
			fmt.Sprintf(
				"Failed adding a custom server with error: %s",
				GetErrorTraceback(serverErr),
			),
		)
		state.GoBack()
		return "", "", &types.WrappedErrorMessage{Message: errorMessage, Err: serverErr}
	}

	config, configType, configErr := state.getConfig(server, forceTCP)
	if configErr != nil {
		state.Logger.Error(
			fmt.Sprintf(
				"Failed getting a custom server with error: %s",
				GetErrorTraceback(configErr),
			),
		)
		return "", "", &types.WrappedErrorMessage{Message: errorMessage, Err: configErr}
	}
	return config, configType, nil
}

func (state *VPNState) CancelOAuth() error {
	errorMessage := "failed to cancel OAuth"
	if !state.InFSMState(STATE_OAUTH_STARTED) {
		state.Logger.Error("Failed cancelling OAuth, not in the right state")
		return &types.WrappedErrorMessage{
			Message: errorMessage,
			Err: FSMWrongStateError{
				Got:  state.FSM.Current,
				Want: STATE_OAUTH_STARTED,
			}.CustomError(),
		}
	}

	currentServer, serverErr := state.Servers.GetCurrentServer()
	if serverErr != nil {
		state.Logger.Warning(
			fmt.Sprintf(
				"Failed cancelling OAuth, no server configured to cancel OAuth for (err: %v)",
				serverErr,
			),
		)
		return &types.WrappedErrorMessage{Message: errorMessage, Err: serverErr}
	}
	server.CancelOAuth(currentServer)
	return nil
}

func (state *VPNState) ChangeSecureLocation() error {
	errorMessage := "failed to change location from the main screen"

	if !state.InFSMState(STATE_NO_SERVER) {
		state.Logger.Error("Failed changing secure internet location, not in the right state")
		return &types.WrappedErrorMessage{
			Message: errorMessage,
			Err: FSMWrongStateError{
				Got:  state.FSM.Current,
				Want: STATE_NO_SERVER,
			}.CustomError(),
		}
	}

	askLocationErr := state.askSecureLocation()
	if askLocationErr != nil {
		state.Logger.Error(
			fmt.Sprintf(
				"Failed changing secure internet location, err: %s",
				GetErrorTraceback(askLocationErr),
			),
		)
		return &types.WrappedErrorMessage{Message: errorMessage, Err: askLocationErr}
	}

	// Go back to the main screen
	state.FSM.GoTransitionWithData(STATE_NO_SERVER, state.Servers, false)

	return nil
}

func (state *VPNState) GetDiscoOrganizations() (*types.DiscoveryOrganizations, error) {
	orgs, orgsErr := state.Discovery.GetOrganizationsList()
	if orgsErr != nil {
		state.Logger.Warning(
			fmt.Sprintf(
				"Failed getting discovery organizations, Err: %s",
				GetErrorTraceback(orgsErr),
			),
		)
		return nil, &types.WrappedErrorMessage{
			Message: "failed getting discovery organizations list",
			Err:     orgsErr,
		}
	}
	return orgs, nil
}

func (state *VPNState) GetDiscoServers() (*types.DiscoveryServers, error) {
	servers, serversErr := state.Discovery.GetServersList()
	if serversErr != nil {
		state.Logger.Warning(
			fmt.Sprintf("Failed getting discovery servers, Err: %s", GetErrorTraceback(serversErr)),
		)
		return nil, &types.WrappedErrorMessage{
			Message: "failed getting discovery servers list",
			Err:     serversErr,
		}
	}
	return servers, nil
}

func (state *VPNState) SetProfileID(profileID string) error {
	errorMessage := "failed to set the profile ID for the current server"
	server, serverErr := state.Servers.GetCurrentServer()
	if serverErr != nil {
		state.Logger.Warning(
			fmt.Sprintf(
				"Failed setting a profile ID because no server configured, Err: %s",
				GetErrorTraceback(serverErr),
			),
		)
		state.GoBack()
		return &types.WrappedErrorMessage{Message: errorMessage, Err: serverErr}
	}

	base, baseErr := server.GetBase()
	if baseErr != nil {
		state.Logger.Error(
			fmt.Sprintf("Failed setting a profile ID, Err: %s", GetErrorTraceback(serverErr)),
		)
		state.GoBack()
		return &types.WrappedErrorMessage{Message: errorMessage, Err: baseErr}
	}
	base.Profiles.Current = profileID
	return nil
}

func (state *VPNState) SetSearchServer() error {
	if !state.FSM.HasTransition(STATE_SEARCH_SERVER) {
		state.Logger.Warning(
			fmt.Sprintf(
				"Failed setting search server, wrong state %s",
				GetStateName(state.FSM.Current),
			),
		)
		return &types.WrappedErrorMessage{
			Message: "failed to set search server",
			Err: FSMWrongStateTransitionError{
				Got:  state.FSM.Current,
				Want: STATE_CONNECTED,
			}.CustomError(),
		}
	}

	state.FSM.GoTransition(STATE_SEARCH_SERVER)
	return nil
}

func (state *VPNState) SetConnected() error {
	errorMessage := "failed to set connected"
	if state.InFSMState(STATE_CONNECTED) {
		// already connected, show no error
		state.Logger.Warning("Already connected")
		return nil
	}
	if !state.FSM.HasTransition(STATE_CONNECTED) {
		state.Logger.Warning(
			fmt.Sprintf(
				"Failed setting connected, wrong state: %s",
				GetStateName(state.FSM.Current),
			),
		)
		return &types.WrappedErrorMessage{
			Message: errorMessage,
			Err: FSMWrongStateTransitionError{
				Got:  state.FSM.Current,
				Want: STATE_CONNECTED,
			}.CustomError(),
		}
	}

	currentServer, currentServerErr := state.Servers.GetCurrentServer()
	if currentServerErr != nil {
		state.Logger.Warning(
			fmt.Sprintf(
				"Failed setting connected, cannot get current server with error: %s",
				GetErrorTraceback(currentServerErr),
			),
		)
		return &types.WrappedErrorMessage{Message: errorMessage, Err: currentServerErr}
	}

	state.FSM.GoTransitionWithData(STATE_CONNECTED, currentServer, false)
	return nil
}

func (state *VPNState) SetConnecting() error {
	errorMessage := "failed to set connecting"
	if state.InFSMState(STATE_CONNECTING) {
		// already loading connection, show no error
		state.Logger.Warning("Already connecting")
		return nil
	}
	if !state.FSM.HasTransition(STATE_CONNECTING) {
		state.Logger.Warning(
			fmt.Sprintf(
				"Failed setting connecting, wrong state: %s",
				GetStateName(state.FSM.Current),
			),
		)
		return &types.WrappedErrorMessage{
			Message: errorMessage,
			Err: FSMWrongStateTransitionError{
				Got:  state.FSM.Current,
				Want: STATE_CONNECTING,
			}.CustomError(),
		}
	}

	currentServer, currentServerErr := state.Servers.GetCurrentServer()
	if currentServerErr != nil {
		state.Logger.Warning(
			fmt.Sprintf(
				"Failed setting connecting, cannot get current server with error: %s",
				GetErrorTraceback(currentServerErr),
			),
		)
		return &types.WrappedErrorMessage{Message: errorMessage, Err: currentServerErr}
	}

	state.FSM.GoTransitionWithData(STATE_CONNECTING, currentServer, false)
	return nil
}

func (state *VPNState) SetDisconnecting() error {
	errorMessage := "failed to set disconnecting"
	if state.InFSMState(STATE_DISCONNECTING) {
		// already disconnecting, show no error
		state.Logger.Warning("Already disconnecting")
		return nil
	}
	if !state.FSM.HasTransition(STATE_DISCONNECTING) {
		state.Logger.Warning(
			fmt.Sprintf(
				"Failed setting disconnecting, wrong state: %s",
				GetStateName(state.FSM.Current),
			),
		)
		return &types.WrappedErrorMessage{
			Message: errorMessage,
			Err: FSMWrongStateTransitionError{
				Got:  state.FSM.Current,
				Want: STATE_DISCONNECTING,
			}.CustomError(),
		}
	}

	currentServer, currentServerErr := state.Servers.GetCurrentServer()
	if currentServerErr != nil {
		state.Logger.Warning(
			fmt.Sprintf(
				"Failed setting disconnected, cannot get current server with error: %s",
				GetErrorTraceback(currentServerErr),
			),
		)
		return &types.WrappedErrorMessage{Message: errorMessage, Err: currentServerErr}
	}

	state.FSM.GoTransitionWithData(STATE_DISCONNECTING, currentServer, false)
	return nil
}

func (state *VPNState) SetDisconnected(cleanup bool) error {
	errorMessage := "failed to set disconnected"
	if state.InFSMState(STATE_DISCONNECTED) {
		// already disconnected, show no error
		state.Logger.Warning("Already disconnected")
		return nil
	}
	if !state.FSM.HasTransition(STATE_DISCONNECTED) {
		state.Logger.Warning(
			fmt.Sprintf(
				"Failed setting disconnected, wrong state: %s",
				GetStateName(state.FSM.Current),
			),
		)
		return &types.WrappedErrorMessage{
			Message: errorMessage,
			Err: FSMWrongStateTransitionError{
				Got:  state.FSM.Current,
				Want: STATE_DISCONNECTED,
			}.CustomError(),
		}
	}

	currentServer, currentServerErr := state.Servers.GetCurrentServer()
	if currentServerErr != nil {
		state.Logger.Warning(
			fmt.Sprintf(
				"Failed setting disconnect, failed getting current server with error: %s",
				GetErrorTraceback(currentServerErr),
			),
		)
		return &types.WrappedErrorMessage{Message: errorMessage, Err: currentServerErr}
	}

	if cleanup {
		// Do the /disconnect API call and go to disconnected after...
		server.Disconnect(currentServer)
	}

	state.FSM.GoTransitionWithData(STATE_DISCONNECTED, currentServer, false)

	return nil
}

func (state *VPNState) RenewSession() error {
	errorMessage := "failed to renew session"

	currentServer, currentServerErr := state.Servers.GetCurrentServer()
	if currentServerErr != nil {
		state.Logger.Warning(
			fmt.Sprintf(
				"Failed getting current server to renew, error: %s",
				GetErrorTraceback(currentServerErr),
			),
		)
		return &types.WrappedErrorMessage{Message: errorMessage, Err: currentServerErr}
	}

	loginErr := state.ensureLogin(currentServer)
	if loginErr != nil {
		state.Logger.Warning(
			fmt.Sprintf(
				"Failed logging in server for renew, error: %s",
				GetErrorTraceback(loginErr),
			),
		)
		return &types.WrappedErrorMessage{Message: errorMessage, Err: loginErr}
	}

	return nil
}

func (state *VPNState) ShouldRenewButton() bool {
	if !state.InFSMState(STATE_CONNECTED) && !state.InFSMState(STATE_CONNECTING) &&
		!state.InFSMState(STATE_DISCONNECTED) &&
		!state.InFSMState(STATE_DISCONNECTING) {
		return false
	}

	currentServer, currentServerErr := state.Servers.GetCurrentServer()

	if currentServerErr != nil {
		state.Logger.Info(
			fmt.Sprintf(
				"No server found to renew with err: %s",
				GetErrorTraceback(currentServerErr),
			),
		)
		return false
	}

	return server.ShouldRenewButton(currentServer)
}

func (state *VPNState) InFSMState(checkState FSMStateID) bool {
	return state.FSM.InState(checkState)
}

func GetErrorCause(err error) error {
	return types.GetErrorCause(err)
}

func GetErrorLevel(err error) types.ErrorLevel {
	return types.GetErrorLevel(err)
}

func GetErrorTraceback(err error) string {
	return types.GetErrorTraceback(err)
}

func GetErrorJSONString(err error) (string, error) {
	return types.GetErrorJSONString(err)
}

func (state *VPNState) GetTranslated(languages map[string]string) string {
	return util.GetLanguageMatched(languages, state.Language)
}