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path: root/state.go
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package eduvpn

import (
	"fmt"

	"github.com/jwijenbergh/eduvpn-common/internal/config"
	"github.com/jwijenbergh/eduvpn-common/internal/discovery"
	"github.com/jwijenbergh/eduvpn-common/internal/fsm"
	"github.com/jwijenbergh/eduvpn-common/internal/log"
	"github.com/jwijenbergh/eduvpn-common/internal/oauth"
	"github.com/jwijenbergh/eduvpn-common/internal/server"
	"github.com/jwijenbergh/eduvpn-common/internal/types"
	"github.com/jwijenbergh/eduvpn-common/internal/util"
)

type ServerInfo = server.ServerInfoScreen
type StateID = fsm.FSMStateID

type VPNState struct {
	// The chosen server
	Servers server.Servers `json:"servers"`

	// The list of servers and organizations from disco
	Discovery discovery.Discovery `json:"-"`

	// The fsm
	FSM fsm.FSM `json:"-"`

	// The logger
	Logger log.FileLogger `json:"-"`

	// The config
	Config config.Config `json:"-"`

	// Whether to enable debugging
	Debug bool `json:"-"`
}

func (state *VPNState) GetSavedServers() *server.ServersConfiguredScreen {
	return state.Servers.GetServersConfigured()
}

func (state *VPNState) Register(
	name string,
	directory string,
	stateCallback func(StateID, StateID, interface{}),
	debug bool,
) error {
	errorMessage := "failed to register with the GO library"
	if !state.InFSMState(fsm.DEREGISTERED) {
		return &types.WrappedErrorMessage{
			Message: errorMessage,
			Err:     fsm.DeregisteredError{}.CustomError(),
		}
	}
	// Initialize the logger
	logLevel := log.LOG_WARNING

	if debug {
		logLevel = log.LOG_INFO
	}

	loggerErr := state.Logger.Init(logLevel, name, directory)
	if loggerErr != nil {
		return &types.WrappedErrorMessage{Message: errorMessage, Err: loggerErr}
	}

	// Initialize the FSM
	state.FSM.Init(name, stateCallback, directory, debug)
	state.Debug = debug

	// Initialize the Config
	state.Config.Init(name, directory)

	// Try to load the previous configuration
	if state.Config.Load(&state) != nil {
		// This error can be safely ignored, as when the config does not load, the struct will not be filled
		state.Logger.Log(log.LOG_INFO, "Previous configuration not found")
	}

	// Go to the No Server state with the saved servers
	state.FSM.GoTransitionWithData(fsm.NO_SERVER, state.GetSavedServers(), false)

	state.GetDiscoServers()
	state.GetDiscoOrganizations()
	return nil
}

func (state *VPNState) Deregister() error {
	// Close the log file
	state.Logger.Close()

	// Save the config
	state.Config.Save(&state)

	// Empty out the state
	*state = VPNState{}
	return nil
}

func (state *VPNState) GoBack() error {
	errorMessage := "failed to go back"
	if state.InFSMState(fsm.DEREGISTERED) {
		return &types.WrappedErrorMessage{
			Message: errorMessage,
			Err:     fsm.DeregisteredError{}.CustomError(),
		}
	}

	// FIXME: Abitrary back transitions don't work because we need the approriate data
	state.FSM.GoTransitionWithData(fsm.NO_SERVER, state.GetSavedServers(), false)
	// state.FSM.GoBack()
	return nil
}

func (state *VPNState) getConfig(
	chosenServer server.Server,
	forceTCP bool,
) (string, string, error) {
	errorMessage := "failed to get a configuration for OpenVPN/Wireguard"
	if state.InFSMState(fsm.DEREGISTERED) {
		return "", "", &types.WrappedErrorMessage{
			Message: errorMessage,
			Err:     fsm.DeregisteredError{}.CustomError(),
		}
	}

	// Relogin with oauth
	// This moves the state to authorized
	if server.NeedsRelogin(chosenServer) {
		loginErr := server.Login(chosenServer)

		if loginErr != nil {
			// We are possibly in oauth started
			// Go back
			state.GoBack()
			return "", "", &types.WrappedErrorMessage{Message: errorMessage, Err: loginErr}
		}
	} else { // OAuth was valid, ensure we are in the authorized state
		state.FSM.GoTransition(fsm.AUTHORIZED)
	}

	state.FSM.GoTransition(fsm.REQUEST_CONFIG)

	config, configType, configErr := server.GetConfig(chosenServer, forceTCP)

	if configErr != nil {
		// Go back
		state.GoBack()
		return "", "", &types.WrappedErrorMessage{Message: errorMessage, Err: configErr}
	}

	// Signal the server display info
	state.FSM.GoTransitionWithData(fsm.HAS_CONFIG, state.getServerInfoData(), false)

	// Save the config
	state.Config.Save(&state)

	return config, configType, nil
}

func (state *VPNState) SetSecureLocation(countryCode string) error {
	server, serverErr := state.Discovery.GetServerByCountryCode(countryCode, "secure_internet")

	if serverErr != nil {
		return &types.WrappedErrorMessage{Message: "failed asking secure location", Err: serverErr}
	}

	state.Servers.SetSecureLocation(server, &state.FSM)
	return nil
}

func (state *VPNState) askSecureLocation() error {
	locations := state.Discovery.GetSecureLocationList()

	// Ask for the location in the callback
	state.FSM.GoTransitionWithData(fsm.ASK_LOCATION, locations, false)
	return nil
}

func (state *VPNState) addSecureInternetHomeServer(orgID string) (server.Server, error) {
	errorMessage := fmt.Sprintf(
		"failed adding Secure Internet home server with organization ID %s",
		orgID,
	)
	// Get the secure internet URL from discovery
	secureOrg, secureServer, discoErr := state.Discovery.GetSecureHomeArgs(orgID)
	if discoErr != nil {
		return nil, &types.WrappedErrorMessage{Message: errorMessage, Err: discoErr}
	}

	// Add the secure internet server
	server, serverErr := state.Servers.AddSecureInternet(secureOrg, secureServer, &state.FSM)

	if serverErr != nil {
		return nil, &types.WrappedErrorMessage{Message: errorMessage, Err: serverErr}
	}

	var locationErr error

	if !state.Servers.HasSecureLocation() {
		locationErr = state.askSecureLocation()
	} else {
		// reinitialize
		locationErr = state.SetSecureLocation(state.Servers.GetSecureLocation())
	}

	if locationErr != nil {
		return nil, &types.WrappedErrorMessage{Message: errorMessage, Err: locationErr}
	}

	return server, nil
}

func (state *VPNState) GetConfigSecureInternet(
	orgID string,
	forceTCP bool,
) (string, string, error) {
	errorMessage := fmt.Sprintf(
		"failed getting a configuration for Secure Internet organization %s",
		orgID,
	)
	state.FSM.GoTransition(fsm.LOADING_SERVER)
	server, serverErr := state.addSecureInternetHomeServer(orgID)

	if serverErr != nil {
		return "", "", &types.WrappedErrorMessage{Message: errorMessage, Err: serverErr}
	}

	state.FSM.GoTransition(fsm.CHOSEN_SERVER)

	return state.getConfig(server, forceTCP)
}

func (state *VPNState) addInstituteServer(url string) (server.Server, error) {
	errorMessage := fmt.Sprintf("failed adding Institute Access server with url %s", url)
	instituteServer, discoErr := state.Discovery.GetServerByURL(url, "institute_access")
	if discoErr != nil {
		return nil, &types.WrappedErrorMessage{Message: errorMessage, Err: discoErr}
	}
	// Add the secure internet server
	server, serverErr := state.Servers.AddInstituteAccessServer(instituteServer, &state.FSM)

	if serverErr != nil {
		return nil, &types.WrappedErrorMessage{Message: errorMessage, Err: serverErr}
	}

	state.FSM.GoTransition(fsm.CHOSEN_SERVER)

	return server, nil
}

func (state *VPNState) addCustomServer(url string) (server.Server, error) {
	errorMessage := fmt.Sprintf("failed adding Custom server with url %s", url)

	url, urlErr := util.EnsureValidURL(url)

	if urlErr != nil {
		return nil, &types.WrappedErrorMessage{Message: errorMessage, Err: urlErr}
	}

	customServer := &types.DiscoveryServer{
		BaseURL:     url,
		DisplayName: map[string]string{"en": url},
		Type:        "custom_server",
	}

	// A custom server is just an institute access server under the hood
	server, serverErr := state.Servers.AddCustomServer(customServer, &state.FSM)

	if serverErr != nil {
		return nil, &types.WrappedErrorMessage{Message: errorMessage, Err: serverErr}
	}

	state.FSM.GoTransition(fsm.CHOSEN_SERVER)

	return server, nil
}

func (state *VPNState) GetConfigInstituteAccess(url string, forceTCP bool) (string, string, error) {
	errorMessage := fmt.Sprintf("failed getting a configuration for Institute Access %s", url)
	state.FSM.GoTransition(fsm.LOADING_SERVER)
	server, serverErr := state.addInstituteServer(url)

	if serverErr != nil {
		return "", "", &types.WrappedErrorMessage{Message: errorMessage, Err: serverErr}
	}

	return state.getConfig(server, forceTCP)
}

func (state *VPNState) GetConfigCustomServer(url string, forceTCP bool) (string, string, error) {
	errorMessage := fmt.Sprintf("failed getting a configuration for custom server %s", url)
	state.FSM.GoTransition(fsm.LOADING_SERVER)
	server, serverErr := state.addCustomServer(url)

	if serverErr != nil {
		return "", "", &types.WrappedErrorMessage{Message: errorMessage, Err: serverErr}
	}

	return state.getConfig(server, forceTCP)
}

func (state *VPNState) CancelOAuth() error {
	errorMessage := "failed to cancel OAuth"
	if !state.InFSMState(fsm.OAUTH_STARTED) {
		return &types.WrappedErrorMessage{
			Message: errorMessage,
			Err: fsm.WrongStateError{
				Got:  state.FSM.Current,
				Want: fsm.OAUTH_STARTED,
			}.CustomError(),
		}
	}

	currentServer, serverErr := state.Servers.GetCurrentServer()

	if serverErr != nil {
		return &types.WrappedErrorMessage{Message: errorMessage, Err: serverErr}
	}
	server.CancelOAuth(currentServer)
	return nil
}

func (state *VPNState) ChangeSecureLocation() error {
	errorMessage := "failed to change location from the main screen"

	if !state.InFSMState(fsm.NO_SERVER) {
		return &types.WrappedErrorMessage{
			Message: errorMessage,
			Err:     fsm.WrongStateError{Got: state.FSM.Current, Want: fsm.NO_SERVER}.CustomError(),
		}
	}

	askLocationErr := state.askSecureLocation()

	if askLocationErr != nil {
		return &types.WrappedErrorMessage{Message: errorMessage, Err: askLocationErr}
	}

	// Go back to the main screen
	state.FSM.GoTransitionWithData(fsm.NO_SERVER, state.GetSavedServers(), false)

	return nil
}

func (state *VPNState) GetDiscoOrganizations() (string, error) {
	if state.InFSMState(fsm.DEREGISTERED) {
		return "", &types.WrappedErrorMessage{
			Message: "failed to get the organizations with Discovery",
			Err:     fsm.DeregisteredError{}.CustomError(),
		}
	}
	return state.Discovery.GetOrganizationsList()
}

func (state *VPNState) GetDiscoServers() (string, error) {
	if state.InFSMState(fsm.DEREGISTERED) {
		return "", &types.WrappedErrorMessage{
			Message: "failed to get the servers with Discovery",
			Err:     fsm.DeregisteredError{}.CustomError(),
		}
	}
	return state.Discovery.GetServersList()
}

func (state *VPNState) SetProfileID(profileID string) error {
	errorMessage := "failed to set the profile ID for the current server"
	server, serverErr := state.Servers.GetCurrentServer()
	if serverErr != nil {
		return &types.WrappedErrorMessage{Message: errorMessage, Err: serverErr}
	}

	base, baseErr := server.GetBase()

	if baseErr != nil {
		return &types.WrappedErrorMessage{Message: errorMessage, Err: baseErr}
	}
	base.Profiles.Current = profileID
	return nil
}

func (state *VPNState) SetSearchServer() error {
	if !state.FSM.HasTransition(fsm.SEARCH_SERVER) {
		return &types.WrappedErrorMessage{
			Message: "failed to set search server",
			Err: fsm.WrongStateTransitionError{
				Got:  state.FSM.Current,
				Want: fsm.CONNECTED,
			}.CustomError(),
		}
	}

	state.FSM.GoTransition(fsm.SEARCH_SERVER)
	return nil
}

func (state *VPNState) getServerInfoData() *server.ServerInfoScreen {
	info, _ := state.Servers.GetCurrentServerInfo()
	// TODO: Log error
	return info
}

func (state *VPNState) SetConnected() error {
	if state.InFSMState(fsm.CONNECTED) {
		// already connected, show no error
		return nil
	}
	if !state.FSM.HasTransition(fsm.CONNECTED) {
		return &types.WrappedErrorMessage{
			Message: "failed to set connected",
			Err: fsm.WrongStateTransitionError{
				Got:  state.FSM.Current,
				Want: fsm.CONNECTED,
			}.CustomError(),
		}
	}

	state.FSM.GoTransitionWithData(fsm.CONNECTED, state.getServerInfoData(), false)
	return nil
}

func (state *VPNState) SetConnecting() error {
	if state.InFSMState(fsm.CONNECTING) {
		// already loading connection, show no error
		return nil
	}
	if !state.FSM.HasTransition(fsm.CONNECTING) {
		return &types.WrappedErrorMessage{
			Message: "failed to set connecting",
			Err: fsm.WrongStateTransitionError{
				Got:  state.FSM.Current,
				Want: fsm.CONNECTING,
			}.CustomError(),
		}
	}

	state.FSM.GoTransition(fsm.CONNECTING)
	return nil
}

func (state *VPNState) SetDisconnecting() error {
	if state.InFSMState(fsm.DISCONNECTING) {
		// already disconnecting, show no error
		return nil
	}
	if !state.FSM.HasTransition(fsm.DISCONNECTING) {
		return &types.WrappedErrorMessage{
			Message: "failed to set disconnecting",
			Err: fsm.WrongStateTransitionError{
				Got:  state.FSM.Current,
				Want: fsm.DISCONNECTING,
			}.CustomError(),
		}
	}

	state.FSM.GoTransitionWithData(fsm.DISCONNECTING, state.getServerInfoData(), false)
	return nil
}

func (state *VPNState) SetDisconnected(cleanup bool) error {
	errorMessage := "failed to set disconnected"
	if state.InFSMState(fsm.HAS_CONFIG) {
		// already disconnected, show no error
		return nil
	}
	if !state.FSM.HasTransition(fsm.HAS_CONFIG) {
		return &types.WrappedErrorMessage{
			Message: errorMessage,
			Err: fsm.WrongStateTransitionError{
				Got:  state.FSM.Current,
				Want: fsm.HAS_CONFIG,
			}.CustomError(),
		}
	}

	if cleanup {
		// Do the /disconnect API call and go to disconnected after...
		currentServer, currentServerErr := state.Servers.GetCurrentServer()
		if currentServerErr != nil {
			return &types.WrappedErrorMessage{Message: errorMessage, Err: currentServerErr}
		}

		oauthStructure := currentServer.GetOAuth()

		// Make sure the FSM is initialized
		oauthStructure.FSM = &state.FSM
		base, baseErr := currentServer.GetBase()
		if baseErr != nil {
			return &types.WrappedErrorMessage{Message: errorMessage, Err: baseErr}
		}
		base.FSM = &state.FSM
		server.Disconnect(currentServer)
	}

	state.FSM.GoTransitionWithData(fsm.HAS_CONFIG, state.getServerInfoData(), false)

	return nil
}

func (state *VPNState) RenewSession() error {
	errorMessage := "failed to renew session"

	currentServer, currentServerErr := state.Servers.GetCurrentServer()

	if currentServerErr != nil {
		return &types.WrappedErrorMessage{Message: errorMessage, Err: currentServerErr}
	}

	oauthStructure := currentServer.GetOAuth()
	oauthStructure.Token = oauth.OAuthToken{
		Access:           "",
		Refresh:          "",
		Type:             "",
		Expires:          0,
		ExpiredTimestamp: util.GetCurrentTime(),
	}

	// Make sure the FSM is initialized
	oauthStructure.FSM = &state.FSM
	base, baseErr := currentServer.GetBase()
	if baseErr != nil {
		return &types.WrappedErrorMessage{Message: errorMessage, Err: baseErr}
	}
	base.FSM = &state.FSM

	loginErr := server.Login(currentServer)

	if loginErr != nil {
		// We are possibly in oauth started
		// Go back
		state.GoBack()
		return &types.WrappedErrorMessage{Message: errorMessage, Err: loginErr}
	}

	return nil
}

func (state *VPNState) ShouldRenewButton() bool {
	if !state.InFSMState(fsm.CONNECTED) {
		return false
	}

	currentServer, currentServerErr := state.Servers.GetCurrentServer()

	if currentServerErr != nil {
		state.Logger.Log(
			log.LOG_INFO,
			fmt.Sprintf(
				"No server found to renew with err: %s",
				GetErrorTraceback(currentServerErr),
			),
		)
		return false
	}

	return server.ShouldRenewButton(currentServer)
}

func (state *VPNState) InFSMState(checkState StateID) bool {
	return state.FSM.InState(checkState)
}

func GetErrorCause(err error) error {
	return types.GetErrorCause(err)
}

func GetErrorLevel(err error) types.ErrorLevel {
	return types.GetErrorLevel(err)
}

func GetErrorTraceback(err error) string {
	return types.GetErrorTraceback(err)
}

func GetErrorJSONString(err error) string {
	return types.GetErrorJSONString(err)
}