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authorjwijenbergh <jeroenwijenbergh@protonmail.com>2022-09-06 13:05:31 +0200
committerjwijenbergh <jeroenwijenbergh@protonmail.com>2022-09-06 13:05:31 +0200
commit55606240f6296ff8238164a6e510ee79722bf5c3 (patch)
tree1bfb729985093d975c94302a9be43552e2078bfb /state.go
parentefe37d710cbc8097b02f06e3350f0e8467a23058 (diff)
State + FSM + Python: Rename the HAS_CONFIG state to DISCONNECTED
Diffstat (limited to 'state.go')
-rw-r--r--state.go12
1 files changed, 6 insertions, 6 deletions
diff --git a/state.go b/state.go
index 884c871..2e0eb04 100644
--- a/state.go
+++ b/state.go
@@ -152,7 +152,7 @@ func (state *VPNState) getConfig(
}
// Signal the server display info
- state.FSM.GoTransitionWithData(fsm.HAS_CONFIG, state.getServerInfoData(), false)
+ state.FSM.GoTransitionWithData(fsm.DISCONNECTED, state.getServerInfoData(), false)
// Save the config
state.Config.Save(&state)
@@ -522,16 +522,16 @@ func (state *VPNState) SetDisconnecting() error {
func (state *VPNState) SetDisconnected(cleanup bool) error {
errorMessage := "failed to set disconnected"
- if state.InFSMState(fsm.HAS_CONFIG) {
+ if state.InFSMState(fsm.DISCONNECTED) {
// already disconnected, show no error
return nil
}
- if !state.FSM.HasTransition(fsm.HAS_CONFIG) {
+ if !state.FSM.HasTransition(fsm.DISCONNECTED) {
return &types.WrappedErrorMessage{
Message: errorMessage,
Err: fsm.WrongStateTransitionError{
Got: state.FSM.Current,
- Want: fsm.HAS_CONFIG,
+ Want: fsm.DISCONNECTED,
}.CustomError(),
}
}
@@ -555,7 +555,7 @@ func (state *VPNState) SetDisconnected(cleanup bool) error {
server.Disconnect(currentServer)
}
- state.FSM.GoTransitionWithData(fsm.HAS_CONFIG, state.getServerInfoData(), false)
+ state.FSM.GoTransitionWithData(fsm.DISCONNECTED, state.getServerInfoData(), false)
return nil
}
@@ -598,7 +598,7 @@ func (state *VPNState) RenewSession() error {
}
func (state *VPNState) ShouldRenewButton() bool {
- if !state.InFSMState(fsm.CONNECTED) && !state.InFSMState(fsm.CONNECTING) && !state.InFSMState(fsm.HAS_CONFIG) && !state.InFSMState(fsm.DISCONNECTING) {
+ if !state.InFSMState(fsm.CONNECTED) && !state.InFSMState(fsm.CONNECTING) && !state.InFSMState(fsm.DISCONNECTED) && !state.InFSMState(fsm.DISCONNECTING) {
return false
}