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authorjwijenbergh <jeroenwijenbergh@protonmail.com>2022-10-18 18:29:10 +0200
committerjwijenbergh <jeroenwijenbergh@protonmail.com>2022-10-18 18:29:10 +0200
commit6aced56a28fa52e4796aa1aa139e4323b4154aca (patch)
tree56bf7af557317b553c6c30db2ec8d20090b6336d /client/fsm.go
parentcc057e07579f290eb1db8bdf348cb2e5ba760ab3 (diff)
Client: Move to its own package
Diffstat (limited to 'client/fsm.go')
-rw-r--r--client/fsm.go248
1 files changed, 248 insertions, 0 deletions
diff --git a/client/fsm.go b/client/fsm.go
new file mode 100644
index 0000000..f8d2a1c
--- /dev/null
+++ b/client/fsm.go
@@ -0,0 +1,248 @@
+package client
+
+import (
+ "errors"
+ "fmt"
+
+ "github.com/eduvpn/eduvpn-common/internal/fsm"
+ "github.com/eduvpn/eduvpn-common/types"
+)
+
+type (
+ FSMStateID = fsm.FSMStateID
+ FSMStates = fsm.FSMStates
+ FSMState = fsm.FSMState
+ FSMTransition = fsm.FSMTransition
+)
+
+const (
+ // Deregistered means the app is not registered with the wrapper
+ STATE_DEREGISTERED FSMStateID = iota
+
+ // No Server means the user has not chosen a server yet
+ STATE_NO_SERVER
+
+ // The user selected a Secure Internet server but needs to choose a location
+ STATE_ASK_LOCATION
+
+ // The user is currently selecting a server in the UI
+ STATE_SEARCH_SERVER
+
+ // We are loading the server details
+ STATE_LOADING_SERVER
+
+ // Chosen Server means the user has chosen a server to connect to
+ STATE_CHOSEN_SERVER
+
+ // OAuth Started means the OAuth process has started
+ STATE_OAUTH_STARTED
+
+ // Authorized means the OAuth process has finished and the user is now authorized with the server
+ STATE_AUTHORIZED
+
+ // Requested config means the user has requested a config for connecting
+ STATE_REQUEST_CONFIG
+
+ // Ask profile means the go code is asking for a profile selection from the UI
+ STATE_ASK_PROFILE
+
+ // Disconnected means the user has gotten a config for a server but is not connected yet
+ STATE_DISCONNECTED
+
+ // Disconnecting means the OS is disconnecting and the Go code is doing the /disconnect
+ STATE_DISCONNECTING
+
+ // Connecting means the OS is establishing a connection to the server
+ STATE_CONNECTING
+
+ // Connected means the user has been connected to the server
+ STATE_CONNECTED
+)
+
+func GetStateName(s FSMStateID) string {
+ switch s {
+ case STATE_DEREGISTERED:
+ return "Deregistered"
+ case STATE_NO_SERVER:
+ return "No_Server"
+ case STATE_ASK_LOCATION:
+ return "Ask_Location"
+ case STATE_SEARCH_SERVER:
+ return "Search_Server"
+ case STATE_LOADING_SERVER:
+ return "Loading_Server"
+ case STATE_CHOSEN_SERVER:
+ return "Chosen_Server"
+ case STATE_OAUTH_STARTED:
+ return "OAuth_Started"
+ case STATE_DISCONNECTED:
+ return "Disconnected"
+ case STATE_REQUEST_CONFIG:
+ return "Request_Config"
+ case STATE_ASK_PROFILE:
+ return "Ask_Profile"
+ case STATE_AUTHORIZED:
+ return "Authorized"
+ case STATE_DISCONNECTING:
+ return "Disconnecting"
+ case STATE_CONNECTING:
+ return "Connecting"
+ case STATE_CONNECTED:
+ return "Connected"
+ default:
+ panic("unknown conversion of state to string")
+ }
+}
+
+func newFSM(
+ callback func(FSMStateID, FSMStateID, interface{}),
+ directory string,
+ debug bool,
+) fsm.FSM {
+ states := FSMStates{
+ STATE_DEREGISTERED: FSMState{
+ Transitions: []FSMTransition{{To: STATE_NO_SERVER, Description: "Client registers"}},
+ },
+ STATE_NO_SERVER: FSMState{
+ Transitions: []FSMTransition{
+ {To: STATE_NO_SERVER, Description: "Reload list"},
+ {To: STATE_LOADING_SERVER, Description: "User clicks a server in the UI"},
+ {To: STATE_CHOSEN_SERVER, Description: "The server has been chosen"},
+ {To: STATE_SEARCH_SERVER, Description: "The user is trying to choose a new server in the UI"},
+ {To: STATE_CONNECTED, Description: "The user is already connected"},
+ {To: STATE_ASK_LOCATION, Description: "Change the location in the main screen"},
+ },
+ },
+ STATE_SEARCH_SERVER: FSMState{
+ Transitions: []FSMTransition{
+ {To: STATE_LOADING_SERVER, Description: "User clicks a server in the UI"},
+ {To: STATE_NO_SERVER, Description: "Cancel or Error"},
+ },
+ BackState: STATE_NO_SERVER,
+ },
+ STATE_ASK_LOCATION: FSMState{
+ Transitions: []FSMTransition{
+ {To: STATE_CHOSEN_SERVER, Description: "Location chosen"},
+ {To: STATE_NO_SERVER, Description: "Go back or Error"},
+ {To: STATE_SEARCH_SERVER, Description: "Cancel or Error"},
+ },
+ },
+ STATE_LOADING_SERVER: FSMState{
+ Transitions: []FSMTransition{
+ {To: STATE_CHOSEN_SERVER, Description: "Server info loaded"},
+ {
+ To: STATE_ASK_LOCATION,
+ Description: "User chooses a Secure Internet server but no location is configured",
+ },
+ {To: STATE_NO_SERVER, Description: "Go back or Error"},
+ },
+ BackState: STATE_NO_SERVER,
+ },
+ STATE_CHOSEN_SERVER: FSMState{
+ Transitions: []FSMTransition{
+ {To: STATE_AUTHORIZED, Description: "Found tokens in config"},
+ {To: STATE_OAUTH_STARTED, Description: "No tokens found in config"},
+ },
+ },
+ STATE_OAUTH_STARTED: FSMState{
+ Transitions: []FSMTransition{
+ {To: STATE_AUTHORIZED, Description: "User authorizes with browser"},
+ {To: STATE_NO_SERVER, Description: "Cancel or Error"},
+ {To: STATE_SEARCH_SERVER, Description: "Cancel or Error"},
+ },
+ BackState: STATE_NO_SERVER,
+ },
+ STATE_AUTHORIZED: FSMState{
+ Transitions: []FSMTransition{
+ {To: STATE_OAUTH_STARTED, Description: "Re-authorize with OAuth"},
+ {To: STATE_REQUEST_CONFIG, Description: "Client requests a config"},
+ {To: STATE_NO_SERVER, Description: "Client wants to go back to the main screen"},
+ },
+ },
+ STATE_REQUEST_CONFIG: FSMState{
+ Transitions: []FSMTransition{
+ {To: STATE_ASK_PROFILE, Description: "Multiple profiles found and no profile chosen"},
+ {To: STATE_DISCONNECTED, Description: "Only one profile or profile already chosen"},
+ {To: STATE_NO_SERVER, Description: "Cancel or Error"},
+ {To: STATE_OAUTH_STARTED, Description: "Re-authorize"},
+ },
+ },
+ STATE_ASK_PROFILE: FSMState{
+ Transitions: []FSMTransition{
+ {To: STATE_DISCONNECTED, Description: "User chooses profile"},
+ {To: STATE_NO_SERVER, Description: "Cancel or Error"},
+ {To: STATE_SEARCH_SERVER, Description: "Cancel or Error"},
+ },
+ },
+ STATE_DISCONNECTED: FSMState{
+ Transitions: []FSMTransition{
+ {To: STATE_CONNECTING, Description: "OS reports it is trying to connect"},
+ {To: STATE_REQUEST_CONFIG, Description: "User reconnects"},
+ {To: STATE_NO_SERVER, Description: "User wants to choose a new server"},
+ {To: STATE_OAUTH_STARTED, Description: "Re-authorize with OAuth"},
+ },
+ BackState: STATE_NO_SERVER,
+ },
+ STATE_DISCONNECTING: FSMState{
+ Transitions: []FSMTransition{
+ {To: STATE_DISCONNECTED, Description: "Cancel or Error"},
+ {To: STATE_DISCONNECTED, Description: "Done disconnecting"},
+ },
+ },
+ STATE_CONNECTING: FSMState{
+ Transitions: []FSMTransition{
+ {To: STATE_DISCONNECTED, Description: "Cancel or Error"},
+ {To: STATE_CONNECTED, Description: "Done connecting"},
+ },
+ },
+ STATE_CONNECTED: FSMState{
+ Transitions: []FSMTransition{{To: STATE_DISCONNECTING, Description: "App wants to disconnect"}},
+ },
+ }
+ returnedFSM := fsm.FSM{}
+ returnedFSM.Init(STATE_DEREGISTERED, states, callback, directory, GetStateName, debug)
+ return returnedFSM
+}
+
+type FSMDeregisteredError struct{}
+
+func (e FSMDeregisteredError) CustomError() *types.WrappedErrorMessage {
+ return &types.WrappedErrorMessage{
+ Message: "Client not registered with the GO library",
+ Err: errors.New(
+ "the current FSM state is deregistered, but the function needs a state that is not deregistered",
+ ),
+ }
+}
+
+type FSMWrongStateTransitionError struct {
+ Got FSMStateID
+ Want FSMStateID
+}
+
+func (e FSMWrongStateTransitionError) CustomError() *types.WrappedErrorMessage {
+ return &types.WrappedErrorMessage{
+ Message: "Wrong FSM transition",
+ Err: fmt.Errorf(
+ "wrong FSM state, got: %s, want: a state with a transition to: %s",
+ GetStateName(e.Got),
+ GetStateName(e.Want),
+ ),
+ }
+}
+
+type FSMWrongStateError struct {
+ Got FSMStateID
+ Want FSMStateID
+}
+
+func (e FSMWrongStateError) CustomError() *types.WrappedErrorMessage {
+ return &types.WrappedErrorMessage{
+ Message: "Wrong FSM State",
+ Err: fmt.Errorf(
+ "wrong FSM state, got: %s, want: %s",
+ GetStateName(e.Got),
+ GetStateName(e.Want),
+ ),
+ }
+}