package eduvpn import ( "errors" "fmt" "github.com/eduvpn/eduvpn-common/internal/config" "github.com/eduvpn/eduvpn-common/internal/discovery" "github.com/eduvpn/eduvpn-common/internal/fsm" "github.com/eduvpn/eduvpn-common/internal/log" "github.com/eduvpn/eduvpn-common/internal/oauth" "github.com/eduvpn/eduvpn-common/internal/server" "github.com/eduvpn/eduvpn-common/types" "github.com/eduvpn/eduvpn-common/internal/util" ) type ( VPNServerBase = server.ServerBase ) type VPNState struct { // The language used for language matching Language string `json:"-"` // language should not be saved // The chosen server Servers server.Servers `json:"servers"` // The list of servers and organizations from disco Discovery discovery.Discovery `json:"discovery"` // The fsm FSM fsm.FSM `json:"-"` // The logger Logger log.FileLogger `json:"-"` // The config Config config.Config `json:"-"` // Whether to enable debugging Debug bool `json:"-"` } // Register initializes the state with the following parameters: // - name: the name of the client // - directory: the directory where the config files are stored. Absolute or relative // - stateCallback: the callback function for the FSM that takes two states (old and new) and the data as an interface // - debug: whether or not we want to enable debugging // It returns an error if initialization failed, for example when discovery cannot be obtained and when there are no servers func (state *VPNState) Register( name string, directory string, stateCallback func(FSMStateID, FSMStateID, interface{}), debug bool, ) error { errorMessage := "failed to register with the GO library" if !state.InFSMState(STATE_DEREGISTERED) { return &types.WrappedErrorMessage{ Message: errorMessage, Err: FSMDeregisteredError{}.CustomError(), } } // Initialize the logger logLevel := log.LOG_WARNING state.Language = "en" if debug { logLevel = log.LOG_INFO } loggerErr := state.Logger.Init(logLevel, name, directory) if loggerErr != nil { return &types.WrappedErrorMessage{Message: errorMessage, Err: loggerErr} } // Initialize the FSM state.FSM = newFSM(name, stateCallback, directory, debug) state.Debug = debug // Initialize the Config state.Config.Init(name, directory) // Try to load the previous configuration if state.Config.Load(&state) != nil { // This error can be safely ignored, as when the config does not load, the struct will not be filled state.Logger.Info("Previous configuration not found") } discoServers, discoServersErr := state.GetDiscoServers() _, currentServerErr := state.Servers.GetCurrentServer() // Only actually return the error if we have no disco servers and no current server if discoServersErr != nil && (discoServers == nil || discoServers.Version == 0) && currentServerErr != nil { state.Logger.Error( fmt.Sprintf( "No configured servers, discovery servers is empty and no servers with error: %s", GetErrorTraceback(discoServersErr), ), ) return &types.WrappedErrorMessage{Message: errorMessage, Err: discoServersErr} } discoOrgs, discoOrgsErr := state.GetDiscoOrganizations() // Only actually return the error if we have no disco organizations and no current server if discoOrgsErr != nil && (discoOrgs == nil || discoOrgs.Version == 0) && currentServerErr != nil { state.Logger.Error( fmt.Sprintf( "No configured organizations, discovery organizations empty and no servers with error: %s", GetErrorTraceback(discoOrgsErr), ), ) return &types.WrappedErrorMessage{Message: errorMessage, Err: discoOrgsErr} } // Go to the No Server state with the saved servers state.FSM.GoTransitionWithData(STATE_NO_SERVER, state.Servers, true) return nil } // Deregister 'deregisters' the state, meaning saving the log file and the config and emptying out the state func (state *VPNState) Deregister() { // Close the log file state.Logger.Close() // Save the config saveErr := state.Config.Save(&state) if saveErr != nil { state.Logger.Info( fmt.Sprintf( "Failed saving configuration, error: %s", GetErrorTraceback(saveErr), ), ) } // Empty out the state *state = VPNState{} } // goBackInternal uses the public go back but logs an error if it happened func (state *VPNState) goBackInternal() { goBackErr := state.GoBack() if goBackErr != nil { state.Logger.Info( fmt.Sprintf( "Failed going back, error: %s", GetErrorTraceback(goBackErr), ), ) } } // GoBack transitions the FSM back to the previous UI state, for now this is always the NO_SERVER state func (state *VPNState) GoBack() error { errorMessage := "failed to go back" if state.InFSMState(STATE_DEREGISTERED) { state.Logger.Error("Wrong state, cannot go back when deregistered") return &types.WrappedErrorMessage{ Message: errorMessage, Err: FSMDeregisteredError{}.CustomError(), } } // FIXME: Abitrary back transitions don't work because we need the approriate data state.FSM.GoTransitionWithData(STATE_NO_SERVER, state.Servers, false) return nil } func (state *VPNState) ensureLogin(chosenServer server.Server) error { errorMessage := "failed ensuring login" // Relogin with oauth // This moves the state to authorized if server.NeedsRelogin(chosenServer) { url, urlErr := server.GetOAuthURL(chosenServer, state.FSM.Name) state.FSM.GoTransitionWithData(STATE_OAUTH_STARTED, url, true) if urlErr != nil { state.goBackInternal() return &types.WrappedErrorMessage{Message: errorMessage, Err: urlErr} } exchangeErr := server.OAuthExchange(chosenServer) if exchangeErr != nil { state.goBackInternal() return &types.WrappedErrorMessage{Message: errorMessage, Err: exchangeErr} } } // OAuth was valid, ensure we are in the authorized state state.FSM.GoTransition(STATE_AUTHORIZED) return nil } func (state *VPNState) getConfigAuth( chosenServer server.Server, forceTCP bool, ) (string, string, error) { loginErr := state.ensureLogin(chosenServer) if loginErr != nil { return "", "", loginErr } state.FSM.GoTransition(STATE_REQUEST_CONFIG) validProfile, profileErr := server.HasValidProfile(chosenServer) if profileErr != nil { return "", "", profileErr } // No valid profile, ask for one if !validProfile { askProfileErr := state.askProfile(chosenServer) if askProfileErr != nil { return "", "", askProfileErr } } // We return the error otherwise we wrap it too much return server.GetConfig(chosenServer, forceTCP) } func (state *VPNState) retryConfigAuth( chosenServer server.Server, forceTCP bool, ) (string, string, error) { errorMessage := "failed authorized config retry" config, configType, configErr := state.getConfigAuth(chosenServer, forceTCP) if configErr != nil { level := types.ERR_OTHER var error *oauth.OAuthTokensInvalidError var oauthCancelledError *oauth.OAuthCancelledCallbackError // Only retry if the error is that the tokens are invalid if errors.As(configErr, &error) { config, configType, configErr = state.getConfigAuth( chosenServer, forceTCP, ) if configErr == nil { return config, configType, nil } } if errors.As(configErr, &oauthCancelledError) { level = types.ERR_INFO } state.goBackInternal() return "", "", &types.WrappedErrorMessage{Level: level, Message: errorMessage, Err: configErr} } return config, configType, nil } func (state *VPNState) getConfig( chosenServer server.Server, forceTCP bool, ) (string, string, error) { errorMessage := "failed to get a configuration for OpenVPN/Wireguard" if state.InFSMState(STATE_DEREGISTERED) { return "", "", &types.WrappedErrorMessage{ Message: errorMessage, Err: FSMDeregisteredError{}.CustomError(), } } config, configType, configErr := state.retryConfigAuth(chosenServer, forceTCP) if configErr != nil { return "", "", &types.WrappedErrorMessage{Level: GetErrorLevel(configErr), Message: errorMessage, Err: configErr} } currentServer, currentServerErr := state.Servers.GetCurrentServer() if currentServerErr != nil { return "", "", &types.WrappedErrorMessage{Message: errorMessage, Err: currentServerErr} } // Signal the server display info state.FSM.GoTransitionWithData(STATE_DISCONNECTED, currentServer, false) // Save the config saveErr := state.Config.Save(&state) if saveErr != nil { state.Logger.Info( fmt.Sprintf( "Failed saving configuration after getting a server: %s", GetErrorTraceback(saveErr), ), ) } return config, configType, nil } // SetSecureLocation sets the location for the current secure location server. countryCode is the secure location to be chosen. This function returns an error e.g. if the server cannot be found or the location is wrong. func (state *VPNState) SetSecureLocation(countryCode string) error { errorMessage := "failed asking secure location" server, serverErr := state.Discovery.GetServerByCountryCode(countryCode, "secure_internet") if serverErr != nil { state.Logger.Error( fmt.Sprintf( "Failed getting secure internet server by country code: %s with error: %s", countryCode, GetErrorTraceback(serverErr), ), ) state.goBackInternal() return &types.WrappedErrorMessage{Message: errorMessage, Err: serverErr} } setLocationErr := state.Servers.SetSecureLocation(server) if setLocationErr != nil { state.Logger.Error( fmt.Sprintf( "Failed setting secure internet server with error: %s", GetErrorTraceback(setLocationErr), ), ) state.goBackInternal() return &types.WrappedErrorMessage{Message: errorMessage, Err: setLocationErr} } return nil } func (state *VPNState) askProfile(chosenServer server.Server) error { base, baseErr := chosenServer.GetBase() if baseErr != nil { return &types.WrappedErrorMessage{Message: "failed asking for profiles", Err: baseErr} } state.FSM.GoTransitionWithData(STATE_ASK_PROFILE, &base.Profiles, false) return nil } func (state *VPNState) askSecureLocation() error { locations := state.Discovery.GetSecureLocationList() // Ask for the location in the callback state.FSM.GoTransitionWithData(STATE_ASK_LOCATION, locations, false) // The state has changed, meaning setting the secure location was not successful if state.FSM.Current != STATE_ASK_LOCATION { // TODO: maybe a custom type for this errors.new? return &types.WrappedErrorMessage{ Message: "failed setting secure location", Err: errors.New("failed loading secure location"), } } return nil } func (state *VPNState) addSecureInternetHomeServer(orgID string) (server.Server, error) { errorMessage := fmt.Sprintf( "failed adding Secure Internet home server with organization ID %s", orgID, ) // Get the secure internet URL from discovery secureOrg, secureServer, discoErr := state.Discovery.GetSecureHomeArgs(orgID) if discoErr != nil { return nil, &types.WrappedErrorMessage{Message: errorMessage, Err: discoErr} } // Add the secure internet server server, serverErr := state.Servers.AddSecureInternet(secureOrg, secureServer) if serverErr != nil { return nil, &types.WrappedErrorMessage{Message: errorMessage, Err: serverErr} } var locationErr error if !state.Servers.HasSecureLocation() { locationErr = state.askSecureLocation() } else { // reinitialize locationErr = state.SetSecureLocation(state.Servers.GetSecureLocation()) } if locationErr != nil { return nil, &types.WrappedErrorMessage{Message: errorMessage, Err: locationErr} } return server, nil } // RemoveSecureInternet removes the current secure internet server. It returns an error if the server cannot be removed due to the state being DEREGISTERED. Note that if the server does not exist, it returns nil as an error. func (state *VPNState) RemoveSecureInternet() error { if state.InFSMState(STATE_DEREGISTERED) { state.Logger.Error("Failed removing secure internet server due to deregistered") return &types.WrappedErrorMessage{ Message: "failed to remove Secure Internet", Err: FSMDeregisteredError{}.CustomError(), } } // No error because we can only have one secure internet server and if there are no secure internet servers, this is a NO-OP state.Servers.RemoveSecureInternet() state.FSM.GoTransitionWithData(STATE_NO_SERVER, state.Servers, false) // Save the config saveErr := state.Config.Save(&state) if saveErr != nil { state.Logger.Info( fmt.Sprintf( "Failed saving configuration after removing a secure internet server: %s", GetErrorTraceback(saveErr), ), ) } return nil } // RemoveInstituteAccess removes the institute access server with `url`. It returns an error if the server cannot be removed due to the state being DEREGISTERED. Note that if the server does not exist, it returns nil as an error. func (state *VPNState) RemoveInstituteAccess(url string) error { if state.InFSMState(STATE_DEREGISTERED) { return &types.WrappedErrorMessage{ Message: "failed to remove Institute Access", Err: FSMDeregisteredError{}.CustomError(), } } // No error because this is a NO-OP if the server doesn't exist state.Servers.RemoveInstituteAccess(url) state.FSM.GoTransitionWithData(STATE_NO_SERVER, state.Servers, false) // Save the config saveErr := state.Config.Save(&state) if saveErr != nil { state.Logger.Info( fmt.Sprintf( "Failed saving configuration after removing an institute access server: %s", GetErrorTraceback(saveErr), ), ) } return nil } // RemoveCustomServer removes the custom server with `url`. It returns an error if the server cannot be removed due to the state being DEREGISTERED. Note that if the server does not exist, it returns nil as an error. func (state *VPNState) RemoveCustomServer(url string) error { if state.InFSMState(STATE_DEREGISTERED) { return &types.WrappedErrorMessage{ Message: "failed to remove Custom Server", Err: FSMDeregisteredError{}.CustomError(), } } // No error because this is a NO-OP if the server doesn't exist state.Servers.RemoveCustomServer(url) state.FSM.GoTransitionWithData(STATE_NO_SERVER, state.Servers, false) // Save the config saveErr := state.Config.Save(&state) if saveErr != nil { state.Logger.Info( fmt.Sprintf( "Failed saving configuration after removing a custom server: %s", GetErrorTraceback(saveErr), ), ) } return nil } // RemoveConfigSecureInternet func (state *VPNState) GetConfigSecureInternet( orgID string, forceTCP bool, ) (string, string, error) { errorMessage := fmt.Sprintf( "failed getting a configuration for Secure Internet organization %s", orgID, ) state.FSM.GoTransition(STATE_LOADING_SERVER) server, serverErr := state.addSecureInternetHomeServer(orgID) if serverErr != nil { state.Logger.Error( fmt.Sprintf( "Failed adding a secure internet server with error: %s", GetErrorTraceback(serverErr), ), ) state.goBackInternal() return "", "", &types.WrappedErrorMessage{Message: errorMessage, Err: serverErr} } state.FSM.GoTransition(STATE_CHOSEN_SERVER) config, configType, configErr := state.getConfig(server, forceTCP) if configErr != nil { state.Logger.Error( fmt.Sprintf( "Failed getting a secure internet configuration with error: %s", GetErrorTraceback(configErr), ), ) return "", "", &types.WrappedErrorMessage{Level: GetErrorLevel(configErr), Message: errorMessage, Err: configErr} } return config, configType, nil } func (state *VPNState) addInstituteServer(url string) (server.Server, error) { errorMessage := fmt.Sprintf("failed adding Institute Access server with url %s", url) instituteServer, discoErr := state.Discovery.GetServerByURL(url, "institute_access") if discoErr != nil { return nil, &types.WrappedErrorMessage{Message: errorMessage, Err: discoErr} } // Add the secure internet server server, serverErr := state.Servers.AddInstituteAccessServer(instituteServer) if serverErr != nil { return nil, &types.WrappedErrorMessage{Message: errorMessage, Err: serverErr} } state.FSM.GoTransition(STATE_CHOSEN_SERVER) return server, nil } func (state *VPNState) addCustomServer(url string) (server.Server, error) { errorMessage := fmt.Sprintf("failed adding Custom server with url %s", url) url, urlErr := util.EnsureValidURL(url) if urlErr != nil { return nil, &types.WrappedErrorMessage{Message: errorMessage, Err: urlErr} } customServer := &types.DiscoveryServer{ BaseURL: url, DisplayName: map[string]string{"en": url}, Type: "custom_server", } // A custom server is just an institute access server under the hood server, serverErr := state.Servers.AddCustomServer(customServer) if serverErr != nil { return nil, &types.WrappedErrorMessage{Message: errorMessage, Err: serverErr} } state.FSM.GoTransition(STATE_CHOSEN_SERVER) return server, nil } func (state *VPNState) GetConfigInstituteAccess(url string, forceTCP bool) (string, string, error) { errorMessage := fmt.Sprintf("failed getting a configuration for Institute Access %s", url) state.FSM.GoTransition(STATE_LOADING_SERVER) server, serverErr := state.addInstituteServer(url) if serverErr != nil { state.Logger.Error( fmt.Sprintf( "Failed adding an institute access server with error: %s", GetErrorTraceback(serverErr), ), ) state.goBackInternal() return "", "", &types.WrappedErrorMessage{Message: errorMessage, Err: serverErr} } config, configType, configErr := state.getConfig(server, forceTCP) if configErr != nil { state.Logger.Error( fmt.Sprintf( "Failed getting an institute access server configuration with error: %s", GetErrorTraceback(configErr), ), ) return "", "", &types.WrappedErrorMessage{Level: GetErrorLevel(configErr), Message: errorMessage, Err: configErr} } return config, configType, nil } func (state *VPNState) GetConfigCustomServer(url string, forceTCP bool) (string, string, error) { errorMessage := fmt.Sprintf("failed getting a configuration for custom server %s", url) state.FSM.GoTransition(STATE_LOADING_SERVER) server, serverErr := state.addCustomServer(url) if serverErr != nil { state.Logger.Error( fmt.Sprintf( "Failed adding a custom server with error: %s", GetErrorTraceback(serverErr), ), ) state.goBackInternal() return "", "", &types.WrappedErrorMessage{Message: errorMessage, Err: serverErr} } config, configType, configErr := state.getConfig(server, forceTCP) if configErr != nil { state.Logger.Error( fmt.Sprintf( "Failed getting a custom server with error: %s", GetErrorTraceback(configErr), ), ) return "", "", &types.WrappedErrorMessage{Level: GetErrorLevel(configErr), Message: errorMessage, Err: configErr} } return config, configType, nil } func (state *VPNState) CancelOAuth() error { errorMessage := "failed to cancel OAuth" if !state.InFSMState(STATE_OAUTH_STARTED) { state.Logger.Error("Failed cancelling OAuth, not in the right state") return &types.WrappedErrorMessage{ Message: errorMessage, Err: FSMWrongStateError{ Got: state.FSM.Current, Want: STATE_OAUTH_STARTED, }.CustomError(), } } currentServer, serverErr := state.Servers.GetCurrentServer() if serverErr != nil { state.Logger.Warning( fmt.Sprintf( "Failed cancelling OAuth, no server configured to cancel OAuth for (err: %v)", serverErr, ), ) return &types.WrappedErrorMessage{Message: errorMessage, Err: serverErr} } server.CancelOAuth(currentServer) return nil } func (state *VPNState) ChangeSecureLocation() error { errorMessage := "failed to change location from the main screen" if !state.InFSMState(STATE_NO_SERVER) { state.Logger.Error("Failed changing secure internet location, not in the right state") return &types.WrappedErrorMessage{ Message: errorMessage, Err: FSMWrongStateError{ Got: state.FSM.Current, Want: STATE_NO_SERVER, }.CustomError(), } } askLocationErr := state.askSecureLocation() if askLocationErr != nil { state.Logger.Error( fmt.Sprintf( "Failed changing secure internet location, err: %s", GetErrorTraceback(askLocationErr), ), ) return &types.WrappedErrorMessage{Message: errorMessage, Err: askLocationErr} } // Go back to the main screen state.FSM.GoTransitionWithData(STATE_NO_SERVER, state.Servers, false) return nil } func (state *VPNState) GetDiscoOrganizations() (*types.DiscoveryOrganizations, error) { orgs, orgsErr := state.Discovery.GetOrganizationsList() if orgsErr != nil { state.Logger.Warning( fmt.Sprintf( "Failed getting discovery organizations, Err: %s", GetErrorTraceback(orgsErr), ), ) return nil, &types.WrappedErrorMessage{ Message: "failed getting discovery organizations list", Err: orgsErr, } } return orgs, nil } func (state *VPNState) GetDiscoServers() (*types.DiscoveryServers, error) { servers, serversErr := state.Discovery.GetServersList() if serversErr != nil { state.Logger.Warning( fmt.Sprintf("Failed getting discovery servers, Err: %s", GetErrorTraceback(serversErr)), ) return nil, &types.WrappedErrorMessage{ Message: "failed getting discovery servers list", Err: serversErr, } } return servers, nil } func (state *VPNState) SetProfileID(profileID string) error { errorMessage := "failed to set the profile ID for the current server" server, serverErr := state.Servers.GetCurrentServer() if serverErr != nil { state.Logger.Warning( fmt.Sprintf( "Failed setting a profile ID because no server configured, Err: %s", GetErrorTraceback(serverErr), ), ) state.goBackInternal() return &types.WrappedErrorMessage{Message: errorMessage, Err: serverErr} } base, baseErr := server.GetBase() if baseErr != nil { state.Logger.Error( fmt.Sprintf("Failed setting a profile ID, Err: %s", GetErrorTraceback(serverErr)), ) state.goBackInternal() return &types.WrappedErrorMessage{Message: errorMessage, Err: baseErr} } base.Profiles.Current = profileID return nil } func (state *VPNState) SetSearchServer() error { if !state.FSM.HasTransition(STATE_SEARCH_SERVER) { state.Logger.Warning( fmt.Sprintf( "Failed setting search server, wrong state %s", GetStateName(state.FSM.Current), ), ) return &types.WrappedErrorMessage{ Message: "failed to set search server", Err: FSMWrongStateTransitionError{ Got: state.FSM.Current, Want: STATE_CONNECTED, }.CustomError(), } } state.FSM.GoTransition(STATE_SEARCH_SERVER) return nil } func (state *VPNState) SetConnected() error { errorMessage := "failed to set connected" if state.InFSMState(STATE_CONNECTED) { // already connected, show no error state.Logger.Warning("Already connected") return nil } if !state.FSM.HasTransition(STATE_CONNECTED) { state.Logger.Warning( fmt.Sprintf( "Failed setting connected, wrong state: %s", GetStateName(state.FSM.Current), ), ) return &types.WrappedErrorMessage{ Message: errorMessage, Err: FSMWrongStateTransitionError{ Got: state.FSM.Current, Want: STATE_CONNECTED, }.CustomError(), } } currentServer, currentServerErr := state.Servers.GetCurrentServer() if currentServerErr != nil { state.Logger.Warning( fmt.Sprintf( "Failed setting connected, cannot get current server with error: %s", GetErrorTraceback(currentServerErr), ), ) return &types.WrappedErrorMessage{Message: errorMessage, Err: currentServerErr} } state.FSM.GoTransitionWithData(STATE_CONNECTED, currentServer, false) return nil } func (state *VPNState) SetConnecting() error { errorMessage := "failed to set connecting" if state.InFSMState(STATE_CONNECTING) { // already loading connection, show no error state.Logger.Warning("Already connecting") return nil } if !state.FSM.HasTransition(STATE_CONNECTING) { state.Logger.Warning( fmt.Sprintf( "Failed setting connecting, wrong state: %s", GetStateName(state.FSM.Current), ), ) return &types.WrappedErrorMessage{ Message: errorMessage, Err: FSMWrongStateTransitionError{ Got: state.FSM.Current, Want: STATE_CONNECTING, }.CustomError(), } } currentServer, currentServerErr := state.Servers.GetCurrentServer() if currentServerErr != nil { state.Logger.Warning( fmt.Sprintf( "Failed setting connecting, cannot get current server with error: %s", GetErrorTraceback(currentServerErr), ), ) return &types.WrappedErrorMessage{Message: errorMessage, Err: currentServerErr} } state.FSM.GoTransitionWithData(STATE_CONNECTING, currentServer, false) return nil } func (state *VPNState) SetDisconnecting() error { errorMessage := "failed to set disconnecting" if state.InFSMState(STATE_DISCONNECTING) { // already disconnecting, show no error state.Logger.Warning("Already disconnecting") return nil } if !state.FSM.HasTransition(STATE_DISCONNECTING) { state.Logger.Warning( fmt.Sprintf( "Failed setting disconnecting, wrong state: %s", GetStateName(state.FSM.Current), ), ) return &types.WrappedErrorMessage{ Message: errorMessage, Err: FSMWrongStateTransitionError{ Got: state.FSM.Current, Want: STATE_DISCONNECTING, }.CustomError(), } } currentServer, currentServerErr := state.Servers.GetCurrentServer() if currentServerErr != nil { state.Logger.Warning( fmt.Sprintf( "Failed setting disconnected, cannot get current server with error: %s", GetErrorTraceback(currentServerErr), ), ) return &types.WrappedErrorMessage{Message: errorMessage, Err: currentServerErr} } state.FSM.GoTransitionWithData(STATE_DISCONNECTING, currentServer, false) return nil } func (state *VPNState) SetDisconnected(cleanup bool) error { errorMessage := "failed to set disconnected" if state.InFSMState(STATE_DISCONNECTED) { // already disconnected, show no error state.Logger.Warning("Already disconnected") return nil } if !state.FSM.HasTransition(STATE_DISCONNECTED) { state.Logger.Warning( fmt.Sprintf( "Failed setting disconnected, wrong state: %s", GetStateName(state.FSM.Current), ), ) return &types.WrappedErrorMessage{ Message: errorMessage, Err: FSMWrongStateTransitionError{ Got: state.FSM.Current, Want: STATE_DISCONNECTED, }.CustomError(), } } currentServer, currentServerErr := state.Servers.GetCurrentServer() if currentServerErr != nil { state.Logger.Warning( fmt.Sprintf( "Failed setting disconnect, failed getting current server with error: %s", GetErrorTraceback(currentServerErr), ), ) return &types.WrappedErrorMessage{Message: errorMessage, Err: currentServerErr} } if cleanup { // Do the /disconnect API call and go to disconnected after... server.Disconnect(currentServer) } state.FSM.GoTransitionWithData(STATE_DISCONNECTED, currentServer, false) return nil } func (state *VPNState) RenewSession() error { errorMessage := "failed to renew session" currentServer, currentServerErr := state.Servers.GetCurrentServer() if currentServerErr != nil { state.Logger.Warning( fmt.Sprintf( "Failed getting current server to renew, error: %s", GetErrorTraceback(currentServerErr), ), ) return &types.WrappedErrorMessage{Message: errorMessage, Err: currentServerErr} } loginErr := state.ensureLogin(currentServer) if loginErr != nil { state.Logger.Warning( fmt.Sprintf( "Failed logging in server for renew, error: %s", GetErrorTraceback(loginErr), ), ) return &types.WrappedErrorMessage{Message: errorMessage, Err: loginErr} } return nil } func (state *VPNState) ShouldRenewButton() bool { if !state.InFSMState(STATE_CONNECTED) && !state.InFSMState(STATE_CONNECTING) && !state.InFSMState(STATE_DISCONNECTED) && !state.InFSMState(STATE_DISCONNECTING) { return false } currentServer, currentServerErr := state.Servers.GetCurrentServer() if currentServerErr != nil { state.Logger.Info( fmt.Sprintf( "No server found to renew with err: %s", GetErrorTraceback(currentServerErr), ), ) return false } return server.ShouldRenewButton(currentServer) } func (state *VPNState) InFSMState(checkState FSMStateID) bool { return state.FSM.InState(checkState) } func GetErrorCause(err error) error { return types.GetErrorCause(err) } func GetErrorLevel(err error) types.ErrorLevel { return types.GetErrorLevel(err) } func GetErrorTraceback(err error) string { return types.GetErrorTraceback(err) } func (state *VPNState) GetTranslated(languages map[string]string) string { return util.GetLanguageMatched(languages, state.Language) }