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-rw-r--r--client/fsm.go28
1 files changed, 14 insertions, 14 deletions
diff --git a/client/fsm.go b/client/fsm.go
index f4bfe21..2245630 100644
--- a/client/fsm.go
+++ b/client/fsm.go
@@ -17,46 +17,46 @@ type (
)
const (
- // StateDeregistered means the app is not registered with the wrapper
+ // StateDeregistered means the app is not registered with the wrapper.
StateDeregistered FSMStateID = iota
- // StateNoServer means the user has not chosen a server yet
+ // StateNoServer means the user has not chosen a server yet.
StateNoServer
- // StateAskLocation means the user selected a Secure Internet server but needs to choose a location
+ // StateAskLocation means the user selected a Secure Internet server but needs to choose a location.
StateAskLocation
- // StateSearchServer means the user is currently selecting a server in the UI
+ // StateSearchServer means the user is currently selecting a server in the UI.
StateSearchServer
- // StateLoadingServer means we are loading the server details
+ // StateLoadingServer means we are loading the server details.
StateLoadingServer
- // StateChosenServer means the user has chosen a server to connect to
+ // StateChosenServer means the user has chosen a server to connect to.
StateChosenServer
- // StateOAuthStarted means the OAuth process has started
+ // StateOAuthStarted means the OAuth process has started.
StateOAuthStarted
- // StateAuthorized means the OAuth process has finished and the user is now authorized with the server
+ // StateAuthorized means the OAuth process has finished and the user is now authorized with the server.
StateAuthorized
- // StateRequestConfig means the user has requested a config for connecting
+ // StateRequestConfig means the user has requested a config for connecting.
StateRequestConfig
- // StateAskProfile means the go code is asking for a profile selection from the UI
+ // StateAskProfile means the go code is asking for a profile selection from the UI.
StateAskProfile
- // StateDisconnected means the user has gotten a config for a server but is not connected yet
+ // StateDisconnected means the user has gotten a config for a server but is not connected yet.
StateDisconnected
- // StateDisconnecting means the OS is disconnecting and the Go code is doing the /disconnect
+ // StateDisconnecting means the OS is disconnecting and the Go code is doing the /disconnect.
StateDisconnecting
- // StateConnecting means the OS is establishing a connection to the server
+ // StateConnecting means the OS is establishing a connection to the server.
StateConnecting
- // StateConnected means the user has been connected to the server
+ // StateConnected means the user has been connected to the server.
StateConnected
)