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authorjwijenbergh <jeroenwijenbergh@protonmail.com>2022-11-28 14:29:12 +0100
committerjwijenbergh <jeroenwijenbergh@protonmail.com>2022-11-28 14:29:12 +0100
commit0bfb35520d7e138e6219e550187e0b55bc8a29ac (patch)
treea087049edae0ff932bc7a14fef323783b26a2ff1 /exports
parent59e6ccd051452162fab852a25deb4f0f8a9e22b2 (diff)
Formatting: Run gofumpt -w
Diffstat (limited to 'exports')
-rw-r--r--exports/servers.go12
1 files changed, 8 insertions, 4 deletions
diff --git a/exports/servers.go b/exports/servers.go
index a1acbee..959475e 100644
--- a/exports/servers.go
+++ b/exports/servers.go
@@ -102,6 +102,7 @@ func getCPtrProfiles(serverProfiles *server.ProfileInfo) *C.serverProfiles {
// Free the profiles by looping through them if there are any
// Also free the pointer itself
+//
//export FreeProfiles
func FreeProfiles(profiles *C.serverProfiles) {
// We should only free the profiles if we have them (which we should)
@@ -203,6 +204,7 @@ func getCPtrServer(state *client.Client, base *client.ServerBase) *C.server {
// Function for freeing a single server
// Gets the pointer to C struct
+//
//export FreeServer
func FreeServer(info *C.server) {
// Free strings
@@ -241,9 +243,10 @@ func getCPtrServers(
return C.size_t(0), nil
}
-//export FreeServers
// This function takes the servers as a C struct pointer as input
// It frees all allocated memory for the server
+//
+//export FreeServers
func FreeServers(cServers *C.servers) {
// Free the custom servers if there are any
if cServers.total_custom > 0 {
@@ -301,9 +304,10 @@ func getSavedServersWithOptions(state *client.Client, servers *server.Servers) *
return returnedStruct
}
-//export GetSavedServers
// This function takes the name as input which is the name of the client
// It gets the state by name and then returns the saved servers as a c struct belonging to it
+//
+//export GetSavedServers
func GetSavedServers(name *C.char) (*C.servers, *C.error) {
nameStr := C.GoString(name)
state, stateErr := GetVPNState(nameStr)
@@ -314,10 +318,10 @@ func GetSavedServers(name *C.char) (*C.servers, *C.error) {
return servers, nil
}
-
-//export GetCurrentServer
// This function takes the name as input which is the name of the client
// It gets the state by name and then returns the current server as a c struct belonging to it
+//
+//export GetCurrentServer
func GetCurrentServer(name *C.char) (*C.server, *C.error) {
nameStr := C.GoString(name)
state, stateErr := GetVPNState(nameStr)