diff options
| author | jwijenbergh <jeroenwijenbergh@protonmail.com> | 2022-11-24 15:40:39 +0100 |
|---|---|---|
| committer | jwijenbergh <jeroenwijenbergh@protonmail.com> | 2022-11-24 15:40:39 +0100 |
| commit | 8be555e5f91c6069c3d51cb014f1849fd182b1dc (patch) | |
| tree | 9c78f2ee1f5122da1e1ed3e452682f7f6744778f /client/fsm.go | |
| parent | 791fffebff4499e4fad3217e2160596e1b8b3eea (diff) | |
Style: Use stylecheck and fix errors
Diffstat (limited to 'client/fsm.go')
| -rw-r--r-- | client/fsm.go | 246 |
1 files changed, 123 insertions, 123 deletions
diff --git a/client/fsm.go b/client/fsm.go index bfe9c63..2ce60ba 100644 --- a/client/fsm.go +++ b/client/fsm.go @@ -17,78 +17,78 @@ type ( ) const ( - // Deregistered means the app is not registered with the wrapper - STATE_DEREGISTERED FSMStateID = iota + // StateDeregistered means the app is not registered with the wrapper + StateDeregistered FSMStateID = iota - // No Server means the user has not chosen a server yet - STATE_NO_SERVER + // StateNoServer means the user has not chosen a server yet + StateNoServer - // The user selected a Secure Internet server but needs to choose a location - STATE_ASK_LOCATION + // StateAskLocation means the user selected a Secure Internet server but needs to choose a location + StateAskLocation - // The user is currently selecting a server in the UI - STATE_SEARCH_SERVER + // StateSearchServer means the user is currently selecting a server in the UI + StateSearchServer - // We are loading the server details - STATE_LOADING_SERVER + // StateLoadingServer means we are loading the server details + StateLoadingServer - // Chosen Server means the user has chosen a server to connect to - STATE_CHOSEN_SERVER + // StateChosenServer means the user has chosen a server to connect to + StateChosenServer - // OAuth Started means the OAuth process has started - STATE_OAUTH_STARTED + // StateOAuthStarted means the OAuth process has started + StateOAuthStarted - // Authorized means the OAuth process has finished and the user is now authorized with the server - STATE_AUTHORIZED + // StateAuthorized means the OAuth process has finished and the user is now authorized with the server + StateAuthorized - // Requested config means the user has requested a config for connecting - STATE_REQUEST_CONFIG + // StateRequestConfig means the user has requested a config for connecting + StateRequestConfig - // Ask profile means the go code is asking for a profile selection from the UI - STATE_ASK_PROFILE + // StateAskProfile means the go code is asking for a profile selection from the UI + StateAskProfile - // Disconnected means the user has gotten a config for a server but is not connected yet - STATE_DISCONNECTED + // StateDisconnected means the user has gotten a config for a server but is not connected yet + StateDisconnected - // Disconnecting means the OS is disconnecting and the Go code is doing the /disconnect - STATE_DISCONNECTING + // StateDisconnecting means the OS is disconnecting and the Go code is doing the /disconnect + StateDisconnecting - // Connecting means the OS is establishing a connection to the server - STATE_CONNECTING + // StateConnecting means the OS is establishing a connection to the server + StateConnecting - // Connected means the user has been connected to the server - STATE_CONNECTED + // StateConnected means the user has been connected to the server + StateConnected ) func GetStateName(s FSMStateID) string { switch s { - case STATE_DEREGISTERED: + case StateDeregistered: return "Deregistered" - case STATE_NO_SERVER: + case StateNoServer: return "No_Server" - case STATE_ASK_LOCATION: + case StateAskLocation: return "Ask_Location" - case STATE_SEARCH_SERVER: + case StateSearchServer: return "Search_Server" - case STATE_LOADING_SERVER: + case StateLoadingServer: return "Loading_Server" - case STATE_CHOSEN_SERVER: + case StateChosenServer: return "Chosen_Server" - case STATE_OAUTH_STARTED: + case StateOAuthStarted: return "OAuth_Started" - case STATE_DISCONNECTED: + case StateDisconnected: return "Disconnected" - case STATE_REQUEST_CONFIG: + case StateRequestConfig: return "Request_Config" - case STATE_ASK_PROFILE: + case StateAskProfile: return "Ask_Profile" - case STATE_AUTHORIZED: + case StateAuthorized: return "Authorized" - case STATE_DISCONNECTING: + case StateDisconnecting: return "Disconnecting" - case STATE_CONNECTING: + case StateConnecting: return "Connecting" - case STATE_CONNECTED: + case StateConnected: return "Connected" default: panic("unknown conversion of state to string") @@ -101,107 +101,107 @@ func newFSM( debug bool, ) fsm.FSM { states := FSMStates{ - STATE_DEREGISTERED: FSMState{ - Transitions: []FSMTransition{{To: STATE_NO_SERVER, Description: "Client registers"}}, + StateDeregistered: FSMState{ + Transitions: []FSMTransition{{To: StateNoServer, Description: "Client registers"}}, }, - STATE_NO_SERVER: FSMState{ + StateNoServer: FSMState{ Transitions: []FSMTransition{ - {To: STATE_NO_SERVER, Description: "Reload list"}, - {To: STATE_LOADING_SERVER, Description: "User clicks a server in the UI"}, - {To: STATE_CHOSEN_SERVER, Description: "The server has been chosen"}, - {To: STATE_SEARCH_SERVER, Description: "The user is trying to choose a new server in the UI"}, - {To: STATE_CONNECTED, Description: "The user is already connected"}, - {To: STATE_ASK_LOCATION, Description: "Change the location in the main screen"}, + {To: StateNoServer, Description: "Reload list"}, + {To: StateLoadingServer, Description: "User clicks a server in the UI"}, + {To: StateChosenServer, Description: "The server has been chosen"}, + {To: StateSearchServer, Description: "The user is trying to choose a new server in the UI"}, + {To: StateConnected, Description: "The user is already connected"}, + {To: StateAskLocation, Description: "Change the location in the main screen"}, }, }, - STATE_SEARCH_SERVER: FSMState{ + StateSearchServer: FSMState{ Transitions: []FSMTransition{ - {To: STATE_LOADING_SERVER, Description: "User clicks a server in the UI"}, - {To: STATE_NO_SERVER, Description: "Cancel or Error"}, + {To: StateLoadingServer, Description: "User clicks a server in the UI"}, + {To: StateNoServer, Description: "Cancel or Error"}, }, - BackState: STATE_NO_SERVER, + BackState: StateNoServer, }, - STATE_ASK_LOCATION: FSMState{ + StateAskLocation: FSMState{ Transitions: []FSMTransition{ - {To: STATE_CHOSEN_SERVER, Description: "Location chosen"}, - {To: STATE_NO_SERVER, Description: "Go back or Error"}, - {To: STATE_SEARCH_SERVER, Description: "Cancel or Error"}, + {To: StateChosenServer, Description: "Location chosen"}, + {To: StateNoServer, Description: "Go back or Error"}, + {To: StateSearchServer, Description: "Cancel or Error"}, }, }, - STATE_LOADING_SERVER: FSMState{ + StateLoadingServer: FSMState{ Transitions: []FSMTransition{ - {To: STATE_CHOSEN_SERVER, Description: "Server info loaded"}, + {To: StateChosenServer, Description: "Server info loaded"}, { - To: STATE_ASK_LOCATION, + To: StateAskLocation, Description: "User chooses a Secure Internet server but no location is configured", }, - {To: STATE_NO_SERVER, Description: "Go back or Error"}, + {To: StateNoServer, Description: "Go back or Error"}, }, - BackState: STATE_NO_SERVER, + BackState: StateNoServer, }, - STATE_CHOSEN_SERVER: FSMState{ + StateChosenServer: FSMState{ Transitions: []FSMTransition{ - {To: STATE_AUTHORIZED, Description: "Found tokens in config"}, - {To: STATE_OAUTH_STARTED, Description: "No tokens found in config"}, + {To: StateAuthorized, Description: "Found tokens in config"}, + {To: StateOAuthStarted, Description: "No tokens found in config"}, }, }, - STATE_OAUTH_STARTED: FSMState{ + StateOAuthStarted: FSMState{ Transitions: []FSMTransition{ - {To: STATE_AUTHORIZED, Description: "User authorizes with browser"}, - {To: STATE_NO_SERVER, Description: "Go back or Error"}, - {To: STATE_SEARCH_SERVER, Description: "Cancel or Error"}, + {To: StateAuthorized, Description: "User authorizes with browser"}, + {To: StateNoServer, Description: "Go back or Error"}, + {To: StateSearchServer, Description: "Cancel or Error"}, }, - BackState: STATE_NO_SERVER, + BackState: StateNoServer, }, - STATE_AUTHORIZED: FSMState{ + StateAuthorized: FSMState{ Transitions: []FSMTransition{ - {To: STATE_OAUTH_STARTED, Description: "Re-authorize with OAuth"}, - {To: STATE_REQUEST_CONFIG, Description: "Client requests a config"}, - {To: STATE_NO_SERVER, Description: "Client wants to go back to the main screen"}, + {To: StateOAuthStarted, Description: "Re-authorize with OAuth"}, + {To: StateRequestConfig, Description: "Client requests a config"}, + {To: StateNoServer, Description: "Client wants to go back to the main screen"}, }, }, - STATE_REQUEST_CONFIG: FSMState{ + StateRequestConfig: FSMState{ Transitions: []FSMTransition{ - {To: STATE_ASK_PROFILE, Description: "Multiple profiles found and no profile chosen"}, - {To: STATE_DISCONNECTED, Description: "Only one profile or profile already chosen"}, - {To: STATE_NO_SERVER, Description: "Cancel or Error"}, - {To: STATE_OAUTH_STARTED, Description: "Re-authorize"}, + {To: StateAskProfile, Description: "Multiple profiles found and no profile chosen"}, + {To: StateDisconnected, Description: "Only one profile or profile already chosen"}, + {To: StateNoServer, Description: "Cancel or Error"}, + {To: StateOAuthStarted, Description: "Re-authorize"}, }, }, - STATE_ASK_PROFILE: FSMState{ + StateAskProfile: FSMState{ Transitions: []FSMTransition{ - {To: STATE_DISCONNECTED, Description: "User chooses profile"}, - {To: STATE_NO_SERVER, Description: "Cancel or Error"}, - {To: STATE_SEARCH_SERVER, Description: "Cancel or Error"}, + {To: StateDisconnected, Description: "User chooses profile"}, + {To: StateNoServer, Description: "Cancel or Error"}, + {To: StateSearchServer, Description: "Cancel or Error"}, }, }, - STATE_DISCONNECTED: FSMState{ + StateDisconnected: FSMState{ Transitions: []FSMTransition{ - {To: STATE_CONNECTING, Description: "OS reports it is trying to connect"}, - {To: STATE_REQUEST_CONFIG, Description: "User reconnects"}, - {To: STATE_NO_SERVER, Description: "User wants to choose a new server"}, - {To: STATE_OAUTH_STARTED, Description: "Re-authorize with OAuth"}, + {To: StateConnecting, Description: "OS reports it is trying to connect"}, + {To: StateRequestConfig, Description: "User reconnects"}, + {To: StateNoServer, Description: "User wants to choose a new server"}, + {To: StateOAuthStarted, Description: "Re-authorize with OAuth"}, }, - BackState: STATE_NO_SERVER, + BackState: StateNoServer, }, - STATE_DISCONNECTING: FSMState{ + StateDisconnecting: FSMState{ Transitions: []FSMTransition{ - {To: STATE_DISCONNECTED, Description: "Cancel or Error"}, - {To: STATE_DISCONNECTED, Description: "Done disconnecting"}, + {To: StateDisconnected, Description: "Cancel or Error"}, + {To: StateDisconnected, Description: "Done disconnecting"}, }, }, - STATE_CONNECTING: FSMState{ + StateConnecting: FSMState{ Transitions: []FSMTransition{ - {To: STATE_DISCONNECTED, Description: "Cancel or Error"}, - {To: STATE_CONNECTED, Description: "Done connecting"}, + {To: StateDisconnected, Description: "Cancel or Error"}, + {To: StateConnected, Description: "Done connecting"}, }, }, - STATE_CONNECTED: FSMState{ - Transitions: []FSMTransition{{To: STATE_DISCONNECTING, Description: "App wants to disconnect"}}, + StateConnected: FSMState{ + Transitions: []FSMTransition{{To: StateDisconnecting, Description: "App wants to disconnect"}}, }, } returnedFSM := fsm.FSM{} - returnedFSM.Init(STATE_DEREGISTERED, states, callback, directory, GetStateName, debug) + returnedFSM.Init(StateDeregistered, states, callback, directory, GetStateName, debug) return returnedFSM } @@ -253,17 +253,17 @@ func (e FSMWrongStateError) CustomError() *types.WrappedErrorMessage { // This indicates that the user wants to search for a new server. // Returns an error if this state transition is not possible. func (client *Client) SetSearchServer() error { - if !client.FSM.HasTransition(STATE_SEARCH_SERVER) { + if !client.FSM.HasTransition(StateSearchServer) { return client.handleError( "failed to set search server", FSMWrongStateTransitionError{ Got: client.FSM.Current, - Want: STATE_SEARCH_SERVER, + Want: StateSearchServer, }.CustomError(), ) } - client.FSM.GoTransition(STATE_SEARCH_SERVER) + client.FSM.GoTransition(StateSearchServer) return nil } @@ -272,17 +272,17 @@ func (client *Client) SetSearchServer() error { // Returns an error if this state transition is not possible. func (client *Client) SetConnected() error { errorMessage := "failed to set connected" - if client.InFSMState(STATE_CONNECTED) { + if client.InFSMState(StateConnected) { // already connected, show no error client.Logger.Warning("Already connected") return nil } - if !client.FSM.HasTransition(STATE_CONNECTED) { + if !client.FSM.HasTransition(StateConnected) { return client.handleError( errorMessage, FSMWrongStateTransitionError{ Got: client.FSM.Current, - Want: STATE_CONNECTED, + Want: StateConnected, }.CustomError(), ) } @@ -292,7 +292,7 @@ func (client *Client) SetConnected() error { return client.handleError(errorMessage, currentServerErr) } - client.FSM.GoTransitionWithData(STATE_CONNECTED, currentServer) + client.FSM.GoTransitionWithData(StateConnected, currentServer) return nil } @@ -301,17 +301,17 @@ func (client *Client) SetConnected() error { // Returns an error if this state transition is not possible. func (client *Client) SetConnecting() error { errorMessage := "failed to set connecting" - if client.InFSMState(STATE_CONNECTING) { + if client.InFSMState(StateConnecting) { // already loading connection, show no error client.Logger.Warning("Already connecting") return nil } - if !client.FSM.HasTransition(STATE_CONNECTING) { + if !client.FSM.HasTransition(StateConnecting) { return client.handleError( errorMessage, FSMWrongStateTransitionError{ Got: client.FSM.Current, - Want: STATE_CONNECTING, + Want: StateConnecting, }.CustomError(), ) } @@ -321,7 +321,7 @@ func (client *Client) SetConnecting() error { return client.handleError(errorMessage, currentServerErr) } - client.FSM.GoTransitionWithData(STATE_CONNECTING, currentServer) + client.FSM.GoTransitionWithData(StateConnecting, currentServer) return nil } @@ -330,17 +330,17 @@ func (client *Client) SetConnecting() error { // Returns an error if this state transition is not possible. func (client *Client) SetDisconnecting() error { errorMessage := "failed to set disconnecting" - if client.InFSMState(STATE_DISCONNECTING) { + if client.InFSMState(StateDisconnecting) { // already disconnecting, show no error client.Logger.Warning("Already disconnecting") return nil } - if !client.FSM.HasTransition(STATE_DISCONNECTING) { + if !client.FSM.HasTransition(StateDisconnecting) { return client.handleError( errorMessage, FSMWrongStateTransitionError{ Got: client.FSM.Current, - Want: STATE_DISCONNECTING, + Want: StateDisconnecting, }.CustomError(), ) } @@ -350,7 +350,7 @@ func (client *Client) SetDisconnecting() error { return client.handleError(errorMessage, currentServerErr) } - client.FSM.GoTransitionWithData(STATE_DISCONNECTING, currentServer) + client.FSM.GoTransitionWithData(StateDisconnecting, currentServer) return nil } @@ -360,17 +360,17 @@ func (client *Client) SetDisconnecting() error { // Returns an error if this state transition is not possible. func (client *Client) SetDisconnected(cleanup bool) error { errorMessage := "failed to set disconnected" - if client.InFSMState(STATE_DISCONNECTED) { + if client.InFSMState(StateDisconnected) { // already disconnected, show no error client.Logger.Warning("Already disconnected") return nil } - if !client.FSM.HasTransition(STATE_DISCONNECTED) { + if !client.FSM.HasTransition(StateDisconnected) { return client.handleError( errorMessage, FSMWrongStateTransitionError{ Got: client.FSM.Current, - Want: STATE_DISCONNECTED, + Want: StateDisconnected, }.CustomError(), ) } @@ -385,7 +385,7 @@ func (client *Client) SetDisconnected(cleanup bool) error { server.Disconnect(currentServer) } - client.FSM.GoTransitionWithData(STATE_DISCONNECTED, currentServer) + client.FSM.GoTransitionWithData(StateDisconnected, currentServer) return nil } @@ -406,7 +406,7 @@ func (client *Client) goBackInternal() { // GoBack transitions the FSM back to the previous UI state, for now this is always the NO_SERVER state. func (client *Client) GoBack() error { errorMessage := "failed to go back" - if client.InFSMState(STATE_DEREGISTERED) { + if client.InFSMState(StateDeregistered) { return client.handleError( errorMessage, FSMDeregisteredError{}.CustomError(), @@ -414,7 +414,7 @@ func (client *Client) GoBack() error { } // FIXME: Abitrary back transitions don't work because we need the approriate data - client.FSM.GoTransitionWithData(STATE_NO_SERVER, client.Servers) + client.FSM.GoTransitionWithData(StateNoServer, client.Servers) return nil } @@ -423,12 +423,12 @@ func (client *Client) GoBack() error { // An error is also returned if OAuth is in progress but it fails to cancel it. func (client *Client) CancelOAuth() error { errorMessage := "failed to cancel OAuth" - if !client.InFSMState(STATE_OAUTH_STARTED) { + if !client.InFSMState(StateOAuthStarted) { return client.handleError( errorMessage, FSMWrongStateError{ Got: client.FSM.Current, - Want: STATE_OAUTH_STARTED, + Want: StateOAuthStarted, }.CustomError(), ) } |
